Hi everyone !
Thanks to community feedback, we've been able to fix a number a crashes and issues introduced in update 0.4.1.
Many of you send us your error.dmp files which helped us a lot. If you encounter crashes, please refer to this post so you can send us your files and help us fix them.
Here's the changelog for the hotfix:
VISUAL:
- Chests now have a particle indicating their rarity
TECHNICAL:
- Fixed dynamic dungeon system memory leak causing a cryengine lua fatal error
- Fixed a crash related to enemy spawning
- Mouse picking of PST was malfunctioning in Dungeons
GAMEPLAY:
- Shocking Damage can’t cause another Shock right away anymore. Only genuine Lightning Damage will cause Shocks.
- Shields Damage were sometimes wrongly calculated, resulting in 1-Damage hits.
- Improved enemy detection under mouse for some specific enemies
- Improved enemy projectile collision detection
ITEMS:
- Fixed the visuals of two shields.
ACTIVE SKILLS:
Lightning Strike
- Weapon on the left hand now disappear while casting the skill. Disruption
- Fixed incorrect leveling requirements. Holy Dive
- Sacred Damage of the Spell was misinterpreted as Shadow Damage. Bladeslinger
- The range loss of the Throwing Axe variant is now mentioned in the description.
- Throwing Axe increases damage even more now.
