[DE translation] - [FR translation] - [RU translation]
Hello everyone!
The Passive Skill Tree is one of the core elements in Wolcen: Lords of Mayhem’s gameplay.
With Content Patch 1 now coming in two weeks, we add more depth to the Passive Skill Tree to open new possibilities and go deeper into the classless philosophy of the game.
Designing the Passive Skill Tree
We want the Passive Skill Tree to allow several options:
- Make a straight-forward archetype by following conspicuous paths
- Refine passive skills according to your attacks and spells (and their modifiers)
- Build around itemization and unique items (more advanced)
Therefore, we keep these 3 elements in mind when we design something for the Passive Skill Tree, Active Skill Tree, or even Unique items. It’s very important for us to have synergy between all of this to bring depth and interest to the game.
One of the most important and tricky things is to allow various kinds of builds to travel through most of the themed section without feeling they “wasted points”. We also want you to make choices and don’t feel forced to take certain paths, even if there will be very powerful nodes for some build types.
For instance, if I want to build a character based on daggers and toxic ailment, I can either choose to focus on the rogue-themed sections and have something that works well, or explore the Cabalist section and specialize the character into ailment damage and application.
Here is an example of a possible build if I play daggers with a toxic ailment specialization.

This is only one of the many builds that you will be able to make. The choices you make might vary according to your defense system as well; someone who chooses to have a Force Shield based defense will not choose the same paths as someone else who chooses Health or Resistance.
We will share more of these examples on Twitter, Discord, and Reddit before the patch is out so don’t hesitate to follow us on the social media linked at the end of the news to see more about the Passive Skill Tree in Content Patch 1.
Website update: the forums are back!
We’ve been working on a website revamp over these last few months and we’re currently testing the new forums. You can use your previous login to use them and you can also connect with a Steam or a Twitch account.
We plan to have a lot of features connected to your game progression in the future and we will present them in time. For the moment, you can help us by testing these new forums and reporting any issue you might encounter on our website: a dedicated section has been added to the forums to gather these reports: https://wolcengame.com/forum/
The other sections have also been updated, including the news section which is much more readable now ;)
Useful links : Wolcen's Official Website Wolcen's Gameplay Beta Roadmap Wolcen's Bug tracker Wolcen's Community Suggestions Social media Wolcen's Official Discord server Wolcen's Twitter page Wolcen's Official Facebook Page Wolcen's Reddit Wolcen's Instagram Page Community websites: German Fan Site : wolcen-game.de
