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Hurray! We did it! Or, more correctly, you did it! My new Bacon May Die game got Greenlit in 9 days! Pleasantly surprising! Can't thank you enough, but I can write up a general roadmap for it.
Android release
I'm currently working on new enemies and mechanics, which I test in Android version. If you can download it, it would be awesome to hear what you think about it:
https://play.google.com/store/apps/details?id=com.snoutup.baconmaydie
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Bacon May Die Steam
For Steam I'm thinking about going through Early Access with this, because I believe a lot of cool things could be added with the help and ideas from community. This way I could bring the game to you faster, cheaper and have an excuse for any issues you might encounter, while I work on fixing them.
If you played Android version, you might notice it has both auto-aim and auto-running enabled. The plus side is that keeping controls that simple in PC release too would allow me to have 2-3 player local co-op modes easily without a need of controllers, but I'm gonna need your input on that. Another option would be making co-op modes with simpler controls and allowing full movement in single player.
There's no schedule, but I plan starting closed PC version testing in a few weeks and hoping to release Early Access version before summer ends.
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How can you help?
Here are some ways you could help me get this game faster to Steam:
* Play Bacon May Die on Android, share it around and let me know what you think about it
* Suggest new enemy types, melee weapons, guns, spells and character outfits
* Follow me on Twitter - I'll share beta keys there!
* Play Iron Snout and suggest it to your favorite youtubers or streamers when they look for new games (always awesome to see)!
* Be patient - I'm doing this alone, so it takes longer than I would like to
Thank you for all the support! I'll keep you updated!