And we’re live! As promised, we’ve just released the newest update for Hyper Gods, the Patch Notes of which are below. Remember that we temporarily blocked the multiplayer modes and fully implemented a Singleplayer mode.
We sincerely hope you enjoy this update. Happy shooting!
Hyper Gods ver. 0.5.0 Patch notes
- Changed the Match Flow/Rules
- Removed the casket destruction
- Removed the tutorial
- Now the match only ends when the player is destroyed
- Overhaul of the God NPC
- Adaptable AI
- New movement behaviours
- New charging behaviour
- The God recharges and increases its power level when his HP reaches 0
- New firing patterns
- New attacks introduced
- Replaced the bullets graphics
- Overhaul of the camera system
- Dynamic camera introduced
- Camera now reacts to the player
- Introduced new camera effects
- Added the Matter
- Matter spawns when the God is hit
- Matter increases the player’s score
- Matter resets the player’s energy levels
- Overhaul of the radar
- Radar now tracks the God’s bullets
- Radar now tracks matter
- Radar now indicates when the shield are down
- Implemented full pre-match cutscene
- Players can now skip the cutscene
- Minor tweaks
- Controls
- Combo multiplier requirements
- Bloom levels
- Energy behaviour
- Energy now drains when using the turbo, not when firing
- New stage
- Removed the asteroids
- Improved loading times
- New UI animations
- Combo multiplier scaling
- Added version number to the Start Menu
- Changed the order of the Main Menu items
- Added a retry button to the end of the Match
- Blocked the access to the local multiplayer mode
- Bug fixes