As all of you know - we've been in Early Access for 2 Month now!
Only thanks to you, our strong community, we’ve been able to focus on improving the game more and more.
We improved the game and added features. All based on your feedback every week. We want to share all we have achieved together so far.
Endless Mode
With the last patch we’ve released the first version of the Endless mode, which will be improved in the next patches. You’ll be able to play Endless challenges on a lot of different maps and brag about it to your friends!
Hero Balancing!
As the game is called Hero Defense, it of course is very important for us that the Heroes are properly balanced – to this end we’ve implemented some additional features
- We’ve completely revamped the way how different bonuses stack, making shrines and auras much more powerful in the Endgame.
- We looked (and are still looking) at the usefulness of every skill and improve it where necessary.
- We improved the Creep affinity of heroes like Barrows and Jane to make them fill out their roles better.
Rune Merge!
Everybody loves the Rune System – it provides a lot of flexibility and customization and let’s you play the game how you want to play it.
That is why we came up with Rune Merging for you – Lesser runes can be merged together to gain higher level runes – giving you a steady progress and improvement upon your rune set.
Improved Tutorial and first User Experience!
We've watched a lot of people play and listened to what you wanted, so we've improved some of the Tutorials and added some more where necessary.
We also did a major balancing pass on the play through of the campaign to give you a nice and smooth experience.
Tooltips!
To better explain all the various bells and whistles of the game, we've implemented a tooltip system, that shows you additional information about pretty much everything.
So far, we’ve included Tooltips for
- Ingame Runes
- For Currencies and Resources
- Skills
- Spells
Improved Controls
Especially at the start of EA we implemented lots of fixes and improvements to make controlling the heroes much smoother.
- Fixed lots of issues with unresponsive clicks.
- Added hotkeys for every action in the game and an option menu to configure them
- Added border and arrow scrolling for the camera.
Map Balancing
Through lots and lots of community feedback we've been able to fix major exploits and very much improve the balance of the Heroes and enemies.
- We’ve vastly improved upon the “gold farming exploit” that allowed to farm hundreds of thousands of gold pieces in a short amount of time
- We already did several passes on Skill and Hero Balancing, to bring them all into an enjoyable range.
- There were fixed and improvements in the later map balancing, they were brought into a nice range of difficulty
- Removed unnecessary Difficulty Gates
- Reduced overall need to grind a lot throughout the campaign.
Steam Features!
A whole bunch of steam features were activated:
- 32 Achievements
- 10 Trading cards
- Cloud Saves to enable playing on different computers.
Additional Languages!
To allow more of you to play the game in their native language, we’re continuously expanding the available languages in the game – during the EA we’ve added quite a few supported languages:
- Russian
- Portuguese
- French
Save slots
If you want to experience all of the changes in the game and the balancing and economy improvements, you can start up a new game without losing your progress!
Closed Multiplayer Tests
In the development of the multiplayer we've moved forward with a good pace - we already had the first successful tests with some community members and will continue to so.
Tough we did hit a few bumps on the way, that is why we cannot open the Multiplayer just yet - after all we want to give you the best possible Multiplayer experience!
Thank you for your continued support, we are very much looking foward in further developing the game together.