This is it! The patch for the infamous Multiplayer Save bug. This represents a near-total rewrite of the game’s unlock system, as well as parts of the save system.
Now, when you join an online game, your entire personal unlock list will be brought into that game with you. And, when you save the game online (including auto-save), that list will get saved back into the save file that it came from. (Story progress still only saves for the host.)
Your existing save files will be upgraded when you load them. Duplicate characters will be merged. If they had inventory or money, that inventory and money will be assigned to different player slots (it gets merged if you have 0 items and less than $3). Characters with less-than-baseline stats will have those stats upgraded.
For a more detailed explanation about why this patch was necessary, see http://steamcommunity.com/app/422810/discussions/0/135511455872012053/
Highlighted Unlock Fixes:
Other Highlights:
- Fixed potential infinite stun in the final fight
- Fixed two moves whose inputs were activating other moves due to internal ordering (Bruno Suplex, Rudy Shining Wizard)
- Fixed weather flickering in online multiplayer
- Fixed controller rumble in network games being sent to the wrong local player slot
- Fixed head icon and card for a Rudy skin
- Fixed crime being reported on the subway train
- Fixed a scene in the ending credits restarting on controller input
- Fixed Mike’s Twirly Noodle not being usable unless Bobsled was also unlocked
- Fixed Chris’s backhand grapple
- Fixed bug where a player grabbing a victim from another could leave the original attacker temporarily stuck
- Work-around for a handle leak in .NET on Windows 10
Update 5a:
- Fixed incorrect character filtering during game setup, for New Game+ games
- Save game highlighting for New Game+ games
- Fixed a byte wrap-around bug with Max Energy