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Patch Notes - Update #6

Hello,

We hope you're enjoying the multiplayer update!

We've got a lot cooking right now, but didn't want to hold off too long on addressing some bugs that we have fixed, so we're releasing another patch tonight, and hope to follow up again shortly.

Highlights:

  • Added a cool-down for tutorial pop-ups so they aren't inadvertently skipped
  • Added visual indicators when a vending machine is empty and when you have extracted all of its available contents
  • Fixed a possible loss of control bug with the lift to Merv Tower
  • Fixed a bug where the final boss could flip its body
  • Fixed enemies spawning too close to players when they transition into a level
  • Fixed issue where Tex could fall into water when fleeing
  • Fixed Cliffhanger achievement not triggering
  • Fixed excessive AI "back-off"
  • Fixed some hidden objects still retaining physics properties even when invisible
  • Fixed sound effect issues when multiple identical sounds trigger at the same time (i.e. when defeating multiple enemies at once)
  • Added a command line option to disable flashing effects that can negatively affect some players (use --noflash)
  • Added a command line option to override the port the game listens on, to work around port forwarding issues reported by some players (use --port X, where X is the desired port number)

    For more information about the port forwarding workaround, see this thread: http://steamcommunity.com/app/422810/discussions/0/135511655650071338/