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v0.4.0 - Performance Improvements

Hi everyone,

Today we are releasing a new patch with improvements and bug corrections. Our goal in this moment is to make the game stable and then we will continue working on new contents and features.

Check bellow the changelog:

Bug Corrections

- Arthus was able to cast the Blinding Light even when dead
- After casting Blingding Light Arthus was stopping to react when attacked by enemies
- Legendary Enemies was not being properly affected by stun
- It was possible to upgrade several levels with only one click
- The cutted trees was having a strange behavior after loading a saved game

Functionalities Improvement

- It's now possible to sequentially level up the skills and attributes
- Meat is now a required resource to build the Wharehouse
- the Worker had it prosition in front of Wharehouse adjusted for the state when he cant find any avaliable resource to extract

Performance Improvement

- To long paths with one click are now blocked (like cross the entire map with one click)
- Prevention of click flooding when are when are clicking for a path destination
- Special treatment for the Mobs management during the attacking waves
- The number of Wharehouses are now limited

*Warning: Due to some necessary changes involving the save game made for this patch all previously saved games will be lost.