so...much...balancing...
since I started dev on rock[et], I've struggled with the "spam-clicking" aspect. On one hand, I want to give players full agency of the game, including the scientist's hitbar. If that means they want to spam-click and upgrade the red portion, they are free to do so.
However, after doing some super invaluable IRL playtesting a few days ago (which I'll go into more detail on in the next next devlog), it was painfully obvious that the game's biggest flaw was that players still felt inclined to spam-click, and didn't fully clock that they didn't have to. This patch aims to discourage spam clicking. Would love to know how the game feels after these changes and if you still feel inclined to spam click!
v0.6.1
balancing
moved scientist to day 3
exchange shows up at 200 minerals
adjusted all exchange rates to never really stay at 0 and be lower overall
drastically increased HP for all asteroids apart from lvl 1 amethyst
drastically increased power for orange, green, and blue
decreased size scaling for power level
& lots of other changes and tweaks
qol
added keybindings for potion slots (haven't tested these on controller)
added a white outline on the cursor to hopefully make it visible on a dark bg
added a simple tutorial (you cant disable this yet, sorry)
made trackpad mode enabled by default, use spacebar to click
cleaned up settings menu a little
added a text indicator for the exchange market that says "hold", "buy", or "strong buy", depending on the price
moved the minerals to below the exchange button
moved the increase and decrease buttons
bugfixes
fixed not being able to click mute blue sfx button
fixed pickaxe spawning way too much gold
fixed mouse not hovering on bleeg distance
other stuff
added more asteroids stat to factory
removed zen mode - will prob add it back it just needs some more balancing