hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback!
another reminder to leave a review here if you haven't already!
v0.6 - major balancing and merchant upgrades
content
3 new items
fortified: asteroids are stronger but drop more minerals
mad scientist: potions are more potent
refined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)
stopwatch reworked: more minerals in the last 5s
the merchant's stall can now be upgraded! rather than telling you here, find out in game...
balancing
made the map longer by 50%
harvesting item removed
increase fuel capacity and thruster speed scaling
decrease olivine per click for all colours
increased initial item price scaling
& a whole lot more
bugfixing/qol
fixed bleeg distance giving you money instead of costing money
increased boost price
fixed potion effects not going away after round end
fixed items not increasing in price after being bought
added vfx for boxing glove
added vfx for stopwatch
remove corundum hit particle when armour is 0
make ayi show up day after you use exchange
added potion drink sfx
descrease blue bar sfx
fixed portion upgrade showing when already on max
added hover effect to boost slider
made hit strength/size 1 by default and adjusted accordingly
added particle effect for buying item
added trackpad mode
fixed exchange audio stopping after some time
added visual indicator when ayi is gonna show up next
made autocollect always on
added whistle sfx in opening
fixed lishan showing spacebar dialogue
made sfx quieter on launch