Gameplay Changes:
- Units can now move and attack / use abilities at the same turn, this should increase the game speed
- Units now retaliate to attacks (except for the backstabbing attacks)
- Added obstacles to battlefield (impassable tiles, block skills that target first unit in the row
- axe throw, shoot arrow, etc)
- Added 150ms delay between unit turns for emphasis
- New 'Random Event' - you never knew what you get: Before that, all events generated randomly, but you could always figure out what you are betting on. (i.e. 'get lumber') - now you get a completely random event once in a while.
- There are 5 new random events added:
- 'Cowards Gauntlet',
- 'Spooky Situation',
- 'Supply Line',
- 'Viking's Existential Hunger',
- 'A questionable deal'
- Events diversified: mining and lumberjacking quests now have 12 possible outcomes (3 good, 3 neutral, 3 bad, 3 terrible)
- Added damage types (GENERIC, SLASHING, PIERCING, BLUNT, MAGIC (G/S/P/B/M)
- Added armor types to mitigate (or increase!) damage from specific damage types (G/S/P/B/M)
UI:
- Castle UI improvements: peasants chat / 'recruited' signs are highlighted better
- Fixed Sending to Battle Unit Window: no longer deselects unit if you slide the mouse while left button is clicked
- 'Skip Turn' button in battle is now flashing when unit cannot attack anyone nearby
- Added Backstab / Crit / Resisted text notices
- Fixed bug with Gray Order items improperly displayed
- Some typo fixes (make sure to report the news ones!)
- Changed Action List font
- Fixed navigation in main menu: arrows can properly navigate on profile creation / selection
- Changed Dialog boxes: header is now red and better visible
- Added sounds on successful / failed events
Graphics:
The game requires OpenGL 3.3+ compatible video card now. - if it is not available to you, you can choose older version of the game in properties (go to your library -> select blades of the righteous -> right click on it -> choose 'properties' -> betas -> select the older version of the game there.)
- Graphics: Added blur-bloom effect on battlefield
- Graphics: Added unit traces during attacks
- Graphics: Added 'dust' on unit movement
- Graphics: Battlefield Tiles are reworked
- Added effects to most abilities
Balance:
- Backstab multiplier reduced to 1.2 from 1.5
- Swordsman is faster (can move 2 tiles)
- Swordsman energy increased to 25 from 10
- Swordsman damage reduced by 1. Will now be 2-4. Developer comments: the swordsman should feel like a low-damage tank who can assist the team. It has been hard for him to fill this role a lot of reasons: low movement speed, you had to kite opponents; low energy - cannot use much abilities. Now the swordsman has more ability-use potential (battlecries / shield stuns)
- Arena challenge of fighting 3 bats reduced to 2 bats
- Portal's 'spawn enemy' cooldown reduced to 3 from 4.
- Units can no longer backstab portals
- Demonic giant
- fixed a bug when decimate spell dealt 20 instead of 10 damage
- Removed extra 2 damage from Berserker's 'Savagery' ability
- Barbarian's Bloodlust Skill: Self-Damage to self reduced to 4 from 5
- Mage: Fireblast is now a single-target spell that deals 5 damage and incinerates enemy for 2 damage(M) over 2 turns
- Mining for gems requires 4 people (up from 2) Developer comments: since units can move and attack now, they can take out portals faster. The battle dynamics needed to change because of that.
Thanks for playing! If you want anything changed - I'm very open to all of your feedback. I want to continue improving the game!
I've tested the game a lot, but this patch introduces lots of changes. If you notice any bugs - do not hesitate to let me know. I'll try to fix them ASAP.
Cheers,
Vladimir