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1.3.1 patch and UI fixes

I've been receiving some feedback lately, and based on it I've decided to make some changes in how the game looks and works:

  • Reworked unit stats window: shows resistances / damage type as icons now, all stats have tooltips to give an overall idea what's going on.
  • Spells like 'Flame Push' (target in row until first) will show their range regardless if there are valid targets or not - makes controls more intuitive
  • Improved battle log - looks better and is more informative (shows how much hp units has restored and damage is shown AFTER all mitigations now)
  • Typo fix (1 portal instead of 1 portals) on boss screen

Walking Curse: as it is now, the ability seems underwhelming. I've buffed it a bit to (hopefully) be a viable option for mage to learn.
So, buffed 'Walking Curse' skill/ability (+2 tiles for every level):

  • "2 turns, 6 tiles, 1 dmg each
  • "2 turns, 8 tiles, 1 dmg each,
  • "3 turns, 10 tiles, 1 dmg each
  • "3 turns, 12 tiles, 1 dmg each
  • "4 turns, 14 tiles, 1 dmg each

I've also added small particles when target with walking curse starts to walk

Let me know if you notice some bugs or want something else added!
Cheers,
Vladimir