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Blades of the Righteous v1.1 is out!

Rolling out the 1.1 patch with content update!

Hello! To celebrate the first two weeks of the release of Blades of the Righteous and to thank you for all the support so far - I am rolling out the patch with a large content update.

The new stuff:

  • Addition of heroes - the hero is a special unit that gets stat points after successful battles. Those stat points can be spent to upgrade base stats of the hero (hp / energy / damage / defence). If hero gets killed - you can revive him by paying gold. Heroes are permanently unlocked on player's profile by completing map events. Choosing a hero gives special benefits - grim reaper gets 2hp/energy from every death on battlefield, as well as revives one fallen unit as a skeleton. Merchant allows special 'cart' event that gives you resources, his attacks on battlefield grant you gold. The hero, like the normal unit, persist through one map walkthrough. Heroes are accessible on the map screen - 'heroes' icon (or by simply pressing 'H' key).
  • New resource: Food. Food is required in order for the troops to restore when skipping turn. If you do not have enough food - no units are restored. Food can be gained through new technology (farming), from events or purchased at the market.
  • Ghost trader event added (unlocked for profile after successful necromancer's offer)
  • Necromancer's offer #2 event added (sacrifice archer or orc archer for skeleton archer)
  • Sacrifice archer event added (unlocks on successful ghost trader event)
  • Merchant's cart event added (when you unlock the merchant and choose him as a hero)
  • satyr's struggle (when you unlock the merchant) - trade 5 food for random prizes
  • feed the poor map event added (requires player to give 10 food) - necessary for unlocking Merchant hero
  • 'kill your own' map event added (player needs to kill 2 swordsmen/rogues/mages in any combo) - needed for unlocking Grim Reaper's ressurection power

The fixes and balance changes:
- Gameplay: max simultaneous adventures on map increased to 4
- Gameplay: skeleton archer removed from necromancer's offer quest
- Gameplay: 'help the village' event can now reward food
- Gameplay: increased reward from 'help the village' event on higher difficulties
- BUG: fixed the bug when block was not working
- GUI: icon size on map changed to 70x70 from 64x64
- GUI: max 7 icons on map event list instead of 8
- GUI: removed ugly red borders as map event selection
- GUI: unit name is now written in stats window
- BUG: fixed the bug when boss spawned even if no portals have been killed
- BUG: fixed bug when portal battle could end with enemy units alive on the field after portal was killed

IMPORTANT:
I am very sorry, but the old save files for map progress won't be compatible and need to be replaced by new ones. THE LONG-TERM PLAYER PROGRESS STAYS. This step is necessary for the game to evolve and get better. More below:
Save system revamp: in some cases the save files could become corrupt. I have reworked the save file algorithm. Unfortunately, with all new additions it means that old MAP save files won't be compatible with the new version. However, all player progress is still going to be loading/saving properly so your major achievements will be kept.
If you encounter any errors - please report them in the game forums.

Thank you! If you would like something changed or some cool feature added - just write on the forums and we can discuss it.