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Blades of the Righteous - version 1.3 is out!

Gameplay Changes:

  • Units can now move and attack / use abilities at the same turn, this should increase the game speed
  • Units now retaliate to attacks (except for the backstabbing attacks)
  • Added obstacles to battlefield (impassable tiles, block skills that target first unit in the row
  • axe throw, shoot arrow, etc)
  • Added 150ms delay between unit turns for emphasis
  • New 'Random Event' - you never knew what you get: Before that, all events generated randomly, but you could always figure out what you are betting on. (i.e. 'get lumber') - now you get a completely random event once in a while.
  • There are 5 new random events added:
    • 'Cowards Gauntlet',
    • 'Spooky Situation',
    • 'Supply Line',
    • 'Viking's Existential Hunger',
    • 'A questionable deal'

  • Events diversified: mining and lumberjacking quests now have 12 possible outcomes (3 good, 3 neutral, 3 bad, 3 terrible)

  • Added damage types (GENERIC, SLASHING, PIERCING, BLUNT, MAGIC (G/S/P/B/M)
  • Added armor types to mitigate (or increase!) damage from specific damage types (G/S/P/B/M)

UI:

  • Castle UI improvements: peasants chat / 'recruited' signs are highlighted better
  • Fixed Sending to Battle Unit Window: no longer deselects unit if you slide the mouse while left button is clicked
  • 'Skip Turn' button in battle is now flashing when unit cannot attack anyone nearby
  • Added Backstab / Crit / Resisted text notices
  • Fixed bug with Gray Order items improperly displayed
  • Some typo fixes (make sure to report the news ones!)
  • Changed Action List font
  • Fixed navigation in main menu: arrows can properly navigate on profile creation / selection
  • Changed Dialog boxes: header is now red and better visible
  • Added sounds on successful / failed events

Graphics:
The game requires OpenGL 3.3+ compatible video card now. - if it is not available to you, you can choose older version of the game in properties (go to your library -> select blades of the righteous -> right click on it -> choose 'properties' -> betas -> select the older version of the game there.)

  • Graphics: Added blur-bloom effect on battlefield
  • Graphics: Added unit traces during attacks
  • Graphics: Added 'dust' on unit movement
  • Graphics: Battlefield Tiles are reworked
  • Added effects to most abilities

Balance:

  • Backstab multiplier reduced to 1.2 from 1.5
  • Swordsman is faster (can move 2 tiles)
  • Swordsman energy increased to 25 from 10
  • Swordsman damage reduced by 1. Will now be 2-4. Developer comments: the swordsman should feel like a low-damage tank who can assist the team. It has been hard for him to fill this role a lot of reasons: low movement speed, you had to kite opponents; low energy - cannot use much abilities. Now the swordsman has more ability-use potential (battlecries / shield stuns)
  • Arena challenge of fighting 3 bats reduced to 2 bats
  • Portal's 'spawn enemy' cooldown reduced to 3 from 4.
  • Units can no longer backstab portals
  • Demonic giant
  • fixed a bug when decimate spell dealt 20 instead of 10 damage
  • Removed extra 2 damage from Berserker's 'Savagery' ability
  • Barbarian's Bloodlust Skill: Self-Damage to self reduced to 4 from 5
  • Mage: Fireblast is now a single-target spell that deals 5 damage and incinerates enemy for 2 damage(M) over 2 turns
  • Mining for gems requires 4 people (up from 2) Developer comments: since units can move and attack now, they can take out portals faster. The battle dynamics needed to change because of that.

Thanks for playing! If you want anything changed - I'm very open to all of your feedback. I want to continue improving the game!

I've tested the game a lot, but this patch introduces lots of changes. If you notice any bugs - do not hesitate to let me know. I'll try to fix them ASAP.
Cheers,
Vladimir

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 1104999 · blades_version_1_2_does_not_use_opengl_33 branch

    Steam updated · First observed