Hi everyone,
Today, we’re back with a major new update for Incremental Infinity. We're really excited about this one and hope you’ll like what we’ve added to the game!
The biggest change in this version is the addition of node rarity. We introduced this based on your suggestions, so a huge thanks once again to everyone who shared their feedback with us. We’ll continue to improve the game based on your suggestions in the future.
So, let's dive into node rarity!
We’ve implemented 3 types of special nodes:
Uncommon nodes appear at a 1/30 rate and give a double bonus
Rare nodes appear at a 1/200 rate and give a triple bonus
Epic nodes appear at a 1/2000 rate and give a quadruple bonus

As a side effect, this also boosts the player's overall power level, as all these nodes cost the same as a standard upgrade. Based on your feedback, we feel it's not an issue if players become more powerful, so we’ve kept it as is!
We hope you'll have a lot of fun exploring the skill tree with these new rare nodes!
Here is the complete changelist:
Added Uncommon, Rare, and Epic nodes
Base Damage nodes now appear at the same percentage, regardless of how many other upgrades you’ve unlocked in the pool. To be clear, in this version, whether you’ve unlocked just 1 power or all of them, you’ll find the exact same amount of Base Damage nodes. This should make a wider variety of builds more powerful!
Optimization pass: Better overall performance.
Fixed a bug where the synergy node Laser Critic wasn’t highlighted.
Thanks for joining us on this journey and have fun with Incremental Infinity!
—
The Rablo Games Team
