Hey guys,
Here is a quick patch to fix most of the major issues that popped up over the last couple days. It fixes the auto save bug, the problem with doors not opening, and the bug where terrain would disappear upon loading games. Here are the full patch notes on everything we fixed and improved:
IMPROVEMENTS/CHANGES
- reduced creature raids aggressiveness
- added scaling to difficulty on creature raids based on play time
- balanced poacher tent spawning to increase in difficulty over time
- doubled time in between creature bite attack
- reduced potency of tranquilizer darts
- reduced damage of tranquilizer darts to creatures
- adjusted tree block and stone hit points to break easier
- branches can now be found inland
- adjusted structure block hit points
- when multiple interactions are in one area the object under the crosshair is used
- added developer command /teleport x y z
- added developer command /timescale to change day speed
- added developer command /scenario # to test scenarios
BUG FIXES
- autosave now saves active chunks
- structure fragments no longer null out and ruin saved games
- structure blocks no longer fragment on creatures and other non-structure colliders
- structure foundation active for larger gaps
- fix to bogus collider on doors which made passing through impossible
- fix to properly aborting loading a game if it fails
- fixed error with stucco wall
- fixed problem with doors not working
- fixed bug where torches did not light when placed
- improved fruit spawning
- creature attack ai doesn't trigger if aggressor is a friend
- if dealt damage to self do not set self as hostile in AI
- fixed bug where player would respawn still on fire
- fixed bug that caused swings and other events to not fire
- saving while dead sets the player to their last spawn point
- fixed up pathfinding on breakable objects
- added missing nutritional values to life blocks for when a creature eats
- players no longer pick up items on death
- fix to creatures ignoring food thrown at them when chasing when trying to eat the player
- fix to throwable objects colliding with the player
- fix to cave lighting not being reset on death
- fixed issue where restarting a new game would cause the terrain to disappear
- fix to creatures being scared of bombs
- spawn a sack with contents of a chest if it is removed
Let us know if you are still having issues. Thanks for your patience while we fixed these bugs! Have fun hunting those poachers!