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Version 1.38 - Checkpoints and other updates

Greetings friends of Rynn! Due to popular request we've made it visually apparent when Rynn reaches a checkpoint while playing a stage. We've also taken the opportunity to address a few general bugs as well. Thanks to everyone who provided feedback and reported issues to us!

- Added: Display "Checkpoint" text when a checkpoint is reached during gameplay.
- Fixed: Ensure all checkpoints are safe for Rynn to respawn (or at least give player time to react). This includes the pre-boss checkpoints at the end of "Enchanted Forest Burns" and "Terror In The Heart of the Forest".
- Fixed: Ensure in-stage music is restored when a stage is started.
- Fixed: Ensure player cannot jump into the abyss at the end of "Terror In The Heart of the Forest".
- Fixed: Ensure movement impairments are cleared when Rynn is respawned.
- Fixed: Ensure physics forces can't impact Rynn's position during respawn.
- Fixed: Adjust some falling leaves in "Enchanted Forest Burns" so players can make the jump more consistently.
- Fixed: Ensure that the two big falling logs in "Enchanted Forest Burns" respawn in case the player dies before reaching the next checkpoint.
- Fixed: Fix some inconsistent lighting in "Terror In The Heart of the Forest" on some older GPUs.
- Fixed: Ensure player can't get stuck diving in between cloud wheel platforms in "Head In The Enshrouded Skyway".