🩸 Enhanced Low Health Warning System
We’ve overhauled the low health indicators to be more informative and less intrusive. The full-screen red flash has been replaced with a 3-stage vignette system that pulses around the edges of the screen, keeping your central vision clear:
Warning (30%): A subtle red glow at the edges.
Severe (20%): The glow intensifies and pulses faster.
Critical (<10%): A bright, urgent pulse for imminent danger.
🎒 Inventory Persistence & Fixes
We've addressed a critical bug where upgraded inventory capacity (sizes above 72 slots) would revert after loading a save.
Self-Healing Saves: The game now automatically detects and preserves your extra slots, syncing your upgrade level to match.
Shop Sync: The shop now correctly recognizes your current capacity and displays the right upgrade costs.
🛠️ Quest & NPC Improvements
Bill’s Questline: Fixed the "Unlock Autominer" quest failing to complete if the building was already unlocked.
Quest HUD: The tracker now updates "Unlock" objectives in real-time, marking them as "Ready" the moment requirements are met.
🎮 UI & Quality of Life
Smart "Inventory Full" Alerts: The large center-screen warning now only appears the first time your bags fill up. Subsequent alerts are moved to a small notification at the top to keep your view clear during gameplay.
Drag & Drop Ghosting: Added a visual "ghost" silhouette when moving items, making it clear where your item will land.
Cleaner Hotbar: Removed redundant number labels to reduce clutter and fixed an issue where clicking a hotbar slot (like a potion) would "steal" keyboard focus.
Consistent Highlighting: Potions and teleporters now highlight properly in the hotbar, just like weapons and drills.
🐛 General Bug Fixes
Fixed the drag-and-drop preview icon disappearing if the mouse stopped moving.
Fixed a bug where the space/jump key would unintentionally re-trigger items after clicking a hotbar slot.
