First off, thanks for everyone who checked out the demo this past week! The reception has been great 😊 Keep spreading the good word and tell your friends about it!
With the feedback that was posted, we were able to find and fix previously undetected bugs, and change aspects that were confusing to players.
And now, the patch notes:
- Fixed players being stuck in sprint in online play.
- Fixed “Back” text overlapping with the button prompt in credits on certain resolutions.
- Fixed SMG being visible on top of walls.
- Button prompts now only cycle if two or more local players have joined a party with different input options. Otherwise they display the prompts for the last pressed input.
- Player 1 now has to manually press the join button (C on keyboard, Y on Xbox, Triangle on Dualshock) to join an online party in quick play or in custom match. This was done to reduce confusion on how to change input from keyboard/mouse to controller and vice versa. (Just a heads up, once you’re in game and there are no other local players you can switch between k/m and controller freely)
These changes will be carried on to the full release, so thanks for making At Sundown a better game for everyone! If you find any more bugs, you can reach us on the Steam community or on any one of these channels:
- Discord: discord.gg/atsundown
- Twitter: twitter.com/SundownGame
- Facebook: facebook.com/SundownGame
Cheers,
Mild Beast Games