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[2017/02/21] Update v0.756 - Mass production it is

Greetings captains,

We're continuing on our update run. The changes are listed below. You'll notice we were focused on fixes more than anything else. There is a major change though. Equipment has gone through a major overhaul. You'll notice some are completely gone, while some were switched with a different variety. Your saves should work, but if they don't, please let us know so we can react.

As always, safe travels and good luck!

Change-log

  • Equipment overhaul
    • Some new equipment added
    • VFX changes
    • Gameplay alterations on some equipment

  • Equipment availability increased (quantity)
  • You can now plug in a controller mid-game and it will work. Restart is no longer necessary. Provided the game recognizes the gamepad in the first place.
  • Personal records are now sorted. Latest additions on the top.
  • If you currently have 0 available civilian fleets, it will "flash" red.
  • In several panels, you could continuously press the B key (gamepad) and force refresh the panel. That's no longer possible in the Drydock, Construction and Ship panels.
  • When using a gamepad, some hints would "overflow" on the Starchart when a fleet was selected. No longer.
  • Fixed a bug that could lead to the game crashing on "All that glitters is gold" quest
  • Fixed a fleet related error that would manifest in the fleet standing idly, not doing anything. Now they act accordingly.
  • You can no longer declare war on yourself.
  • Fixed a bug where a faction would take over your newly conquered zone. Saves should now work properly.
  • Fixed a bug that manifested as a brutal framerate drop on the Starchart.
  • You can no longer use up a Collector equipment if you don't have a gas pocket targeted.
  • Fixed an overlapping error involving the Declare war panel and rollover hints.
  • Shortened some equipment descriptions so they fit in the tooltip.
  • You can no longer have two selected items in the Shipbuilding panel when using gamepads.
  • Various minor scripting fixes and tweaks.
  • Several fixes in the ship definition files (.shp).