Greetings captains,
We're continuing on our update run. The changes are listed below. You'll notice we were focused on fixes more than anything else. There is a major change though. Equipment has gone through a major overhaul. You'll notice some are completely gone, while some were switched with a different variety. Your saves should work, but if they don't, please let us know so we can react.
As always, safe travels and good luck!
Change-log
- Equipment overhaul
- Some new equipment added
- VFX changes
- Gameplay alterations on some equipment
- Equipment availability increased (quantity)
- You can now plug in a controller mid-game and it will work. Restart is no longer necessary. Provided the game recognizes the gamepad in the first place.
- Personal records are now sorted. Latest additions on the top.
- If you currently have 0 available civilian fleets, it will "flash" red.
- In several panels, you could continuously press the B key (gamepad) and force refresh the panel. That's no longer possible in the Drydock, Construction and Ship panels.
- When using a gamepad, some hints would "overflow" on the Starchart when a fleet was selected. No longer.
- Fixed a bug that could lead to the game crashing on "All that glitters is gold" quest
- Fixed a fleet related error that would manifest in the fleet standing idly, not doing anything. Now they act accordingly.
- You can no longer declare war on yourself.
- Fixed a bug where a faction would take over your newly conquered zone. Saves should now work properly.
- Fixed a bug that manifested as a brutal framerate drop on the Starchart.
- You can no longer use up a Collector equipment if you don't have a gas pocket targeted.
- Fixed an overlapping error involving the Declare war panel and rollover hints.
- Shortened some equipment descriptions so they fit in the tooltip.
- You can no longer have two selected items in the Shipbuilding panel when using gamepads.
- Various minor scripting fixes and tweaks.
- Several fixes in the ship definition files (.shp).