Greetings captains,
Our plan for the upcoming period is to have multiple smaller updates and this is the first in line. The next one is planned for Friday, April 28th. All this time we're naturally working on the storyline, but that will become available on launch day.
Please don't expect giant leaps in these updates as we're taking a lot less time with each one. The focus of these are improved stability, tweaks and fixes as well as a few light additions here and there.
For simplicity and since the list isn't as long as on our usual updates, I'll let go of our standard change-log sorting and simply post raw lists.
CHANGE-LOG
- Fixed a couple of errors in the auto-resolve scripts that manifested in completely strange battle outcomes.
- Fixed an error that prevented gamepads from properly controlling the Skills and Respec panels.
- Fixed a number of errors on the Skills and Respec panels.
- Starchart resource hints now include various other bonuses like trade deals, station bonuses etc..
- Improved Miners' AI.
- Fixed an error that doubled the Quicksave notification.
- Fixed a graphical glitch that made one of the suns be seen through planets.
- All mentions of the Cloak field have been purged from chassis' descriptions.
- Fixed an error related to Research outpost prerequisites.
- Fixed a bug that could cause the game to crash in some cases if a fleet leader was destroyed.
- Salvaging and destroying derelicts now yields Materials depending on the size of the derelict.
- Fixed several bugs that could cause the game to crash when interacting with a fleet station near a planet.
- Fixed a bug that would cause a fleet to respawn without end.
- Purged the Astra cloak field enhancement from the Research techs list.
- Fixed several errors related to civilian Trade tasks that would prevent them from working normally.
- You can no longer get a messed-up Prison raid if you accidentally use the Transport action instead of Deploy troops.
- Fighters now ignore the ship you're boarding unless it is Marked as target.
- Fixed a bug that could in some cases cause other smaller (or larger) issues after a derelict is destroyed.
- Skill cooldown is now reset when docking.
- When ordering a fleet to follow you via Starchart, the cursor now properly switches to the appropriate icon.
- Fixed a problem with a faulty bonus appearing in the personal bonuses list when you have the Tactical Appraisal perk.
- Fixed an error with junk parts being difficult or even impossible to target.
- All fleet ships and warmasters passively repair while out-of-combat.
- Proxima shipyard name changed to Proxima Construction Site.
- While you have steering mode as active and you designate an auto-pilot destination via Starchart, upon closing the Starchart, steering mode is switched to cursos mode to prevent immediate auto-pilot disabling.
- You can no longer target ships and platforms that are behind the camera.
- The Escape button now works as intended on the Fleet Transfer and Shipbuilding panels.
- Fixed a bug that made the Construct button on the context menu use the Proxima icon.
- Commanding a fleet into an ongoing battle didn't properly snap their destination waypoint. Now it does.
- Energy shields surrounding stations now rotate in a proper fashion.