Greetings captains,
Time for another update. We were focused on fixes rather than additional content this time. The upcoming developer conference in Split this weekend will take us away from development for a few days, but we didn't want to leave you ladies and gents "hanging" with these fixes.
The next update is planned for May, Friday 13th.
Please keep those logs coming, captains! We welcome each one!
Safe travels, captains!
CHANGE LIST
- FIX: Numerous problems with Freelance jobs
- FIX: Defense platforms can now be properly damaged with any weapon type. Weapons no longer pass through them.
- FIX: An issue with activation and deactivation scripts of a gas collector structure
- FIX: An error with SETH equipment calling the wrong script, that could in some cases cause the game to crash
- FIX: An error with the Explorer, Reliant and Venture ships that could cause them not to render properly or even cause the game to crash
- FIX: Numerous errors with derelict "wrecks" models that could cause the game to malfunction or even crash
- FIX: Several errors in the text files
- FIX: An error with Power distribution that would cause it to automatically divert power to weapons when deactivating Sublight
- FIX: An issue with SETH equipment that could cause the game to crash when destroying it
- FIX: Relay networks no longer display wrong names
- FIX: A problem with the Cloak VFX when using T-Drive while cloaked
- FIX: A problem on several in-game panels that could cause the game to malfunction or crash when pressing the Esc button
- FIX: An issue that could allow players to dock on stations far away when loading the game
- FIX: A script error related to Phase Shift equipment that could cause the game to crash
- FIX: Nebula gas pockets no longer drop fish
- FIX: A problem with fighter wings that could cause them to do nothing
- FIX: A error that could cause defense platforms to display wrong names when locked on
- FIX: The game loading progress bar will no longer get stuck at half
- UPDATE: Feral station is no longer outside of map boundaries
- UPDATE: An optimization pass to increase framerate
- UPDATE: Nebula gas pockets now drop only proper "loot" and with slightly increased value
- UPDATE: Asteroids now drop only proper "loot" and with increased value
- UPDATE: Junkyard parts now drop only proper "loot" and with slightly increased value
- UPDATE: ReadMe.txt is now up-to-date
- UPDATE: Scripterion documentation is updated (not really of importance at the moment, but still...)
- UPDATE: Tweaked several structure activation scripts
- ADDED: Additional hints added and several tweaked during Prologue
- Follow
- Fire at will
- Mark target
- Open Starchart
- Cycle camera modes
- Transport