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A little Warlords sneak peek

[img=http://images.akamai.steamusercontent.com/ugc/262722490443142358/CB04449B813DA4C89677DD4DCEDB1A3E5E99BF48/]

Greetings captains,

I'll start this one off by apologizing for some things we did in the last update. We found and exterminated a few problematic bugs that we accidentally created when fixing other issues. We apologize for the inconvenience and, as always, thank you for your patience. You can find the tiny change-log below.

Moving on to the upcoming stuff! We've got some nice things coming in the next full update and here's just a snippet:

  • Skill system overhaul - We planned to rework some skills and upgrade the system slightly, but in the end, guided by community suggestions and discussions, we decided to go for a complete re-work. The whole system is going out the window and we're building it from the ground up. What you'll see in the next update is the first character class, with more to come.
  • Planetary hangar - Similar to the station hangars we introduced in 0.610, planets will also have hangars.
  • Combat system - You wanted changes and we heard you loud and clear. The next update will bring combat to closer distance to make things more dynamic. It should be a blast.
  • More ships - Two more to be precise to round up the Outerlands fleet
  • Minefields - 'Nuff said
  • Improved asteroid fields - Add a lot of dust and gas to asteroid fields and you get a nice claustrophobic ambience
  • Skyscape - Time to start adding more of those new skyboxes
  • Hangars - Expanding the current palette of station hangars
  • And much much more...

And then we come to the what else are we working on section to give a sneek peek into what is looming over the horizon (meaning NOT in the next update):

  • Workshop support - Yep. You might have noticed the Mods button in the game launcher in 0.610 update. We're continuing our work on fully implementing mod and Steam workshop support. It won't be ready for the next update, but we're getting there.
  • Controller - We know a lot of questions were raised regarding controller support and we just want to emphasize that work on that is already underway.
  • Gladiatrix - Our dilligent scripters are working on a number of features and the Gladiatrix is just one of them. The name implies what the Gladiatrix is and those who played Starpoint Gemini 1 are already familiar with it.
  • VR support - I'm sure there's no need to explain this further.

QUICKFIX v0.612 CHANGELOG

  • Fixed numerous errors we encountered in ship files that could cause different problems and even crash the game.
  • Fixed a memory leak where some textures didn't get released from memory after multiple game loads
  • Fixed a problem with saving global variables that would stop ships from spawning properly. This could potentially corrupt save files, but it should all be ok now.

Fly safe, captains!