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Mod me gently with the 0.700 update for Warlords

The word of the day for us at LGM is modding. Not really surprising considering the soon-coming reward-dealing mod-contest. We have a number of tutorials, guides, articles and template mods ready for you, but this is only the beginning. We'll be pushing a lot of such materials over the course of production, especially as new features are implemented.

The full update change-log can be found here and once more there's quite a lot of it, but please don't be disappointed with the less-than-usual amount of new features. We were terribly busy with mod integration and the necessary changes.

Why you do this? you might ask. Well, that modding contest I mentioned above... It's starting in a just a bit and staging a mod-creation contest without the game actually being moddable isn't such a good idea, is it ;). Check out the linked Moddb page and give modding Warlords a try!

One thing I'd like to point out right away: Do NOT mod enhancements. It's doable, but once we're done with their re-work, your mods won't work anymore and you'd have to do some serious updating. So it's better to wait a bit with those.

If the tutorials are not providing all the answers you need, please don't hesitate to post your questions in the modding sub-forum or send us an email directly on [email protected] .

We're really looking forward to seeing your handywork!

Here's a little guide on how to use mods:
http://steamcommunity.com/sharedfiles/filedetails/?id=800162260

and some basics on how to publish them on Steam.
http://steamcommunity.com/sharedfiles/filedetails/?id=796362662

Safe travels, captains!