Changes
Starter Kits - Kick off round 1 by selecting 1 of 3 bundles, each containing a Primary Weapon, Augment, Equipment, and STAT. No more will you go 3 rounds without seeing any equipment!
Selection Summary Screen - See what everyone selected each round. Hover the new mini cards for full details.
Weapon Swap Improvements - You can no longer swap to any “empty” weapon slot. This was implemented before starter kits, so this feature is technically no longer relevant, but future Augments may be able to utilize this better
Reroll Improvements - You can no longer reroll to a blank option, nor can you get an option that is currently displayed on another selection option
Player Connection Feed - Players now receive a notification message when another player has joined or left the game. This also affects the current surviving player and connected player lists so the game can properly continue after a player leaves (so long as the host remains connected)
Spectator Mode (Part 1 of 2) - Switch between POV’s of all surviving players after being KO’ed or Eliminated. Part 2 of 2 will include full UI control, viewing player’s current HUD, browsing other players’ TAB menus, etc. Part 2 will be in a few versions.
Round Damage Scaling - Damage taken on round loss changed to scale slower but is now uncapped, which should better average when players are eliminated in each game
vBoost Input Change - Rather than the nonsensical Shift + Spacebar keybinding to vBoost, it is now just Space+Space (so just a double jump) so long as your Boost is available
Split Selection Phase Timers - Rather than a single 30 second timer to make both selections, players now have 15 seconds for each phase. This should help with pacing and helps dodge bugs that were occurring with auto selections
Loading Screens - No more thinking “is my game freezing?” when joining a lobby or loading a map
Equipment Quantities - Most equipment options have been given more uses per round.
Weapon Rebalancing - Ammo capacities, descriptions, damage, and other statistics have been adjusted.
1 New Weapon - Added the AK99 (diamond tier) so you can no longer reroll into a blank selection on a diamond weapon round
Clean Session Disconnects - When returning to the main menu (after a full game or upon quitting one), you are now cleanly disconnected from the previous lobby, allowing you to join a new one without issue
Reworked Death Effect - Part 1 of 2, player now dissolves and loses their red outline upon death.
HND STAT Rework - Handling now controls both your weapon spread and reload speed.
UI Improvements - Added backgrounds and better formatting to many screens for better clarity
Bug Fixes - Selection upgrade rates, weapon and player visibility states, smoke grenade improvements, player colors have been sharpened and guaranteed to be more unique, starting camera jitter, respawning on other players
On Deck for v0.7.4:
Weapon Classes - All weapons use the same current/reserve/reload logic, but this shared logic does not work well for weapons with very low fire rates (single shot rifles)
Kill Credit v2 - The “last damager” process is not working as intended for all damage types
Kill Feed v2 - Overall clarity, unique entry for falling off map, explosive and self-kill
Inactive Augment removal - For “one time use” Augments that no longer apply
Spectator mode v2 - View is currently jittery and does not follow player’s vertical aim
Improved character control - Early movement is reported as still a bit sluggish
Start of Game overview + ready up screen - New players reported a lack of understanding on the game rules
Smoke overhaul - Players reported extreme lag when using smoke grenades
SFX improvements - Additional sound effects for bullet impacts. Overall more sounds to be added.
Weapon Uniqueness's - Weapons feel very similar in their current state.
UI clarity / descriptions - Overall improvements
Settings Improvements - Baseline DPI and DPI scaling improvements, Overall Settings verification
Vaulting - Replace “step-up” mechanic with proper vaulting for improved airborne movement
Number Key weapon switching - 1 for primary, 2 for secondary
Auto Reload on empty mag - Auto reload when reaching 0 ammo, can cancel by switching weapon
Active Bugs
Secondary Weapons not being given to clients
New rounds starting and players staying where they had been last round
Black screen when joining lobby (rare)
Bandages not working
Selection Types not rerolling each round
Auto Loader + The Bandana augment combo broken
Selection summary screen getting stuck on panel 2 (for displaying starter kit options 3 and 4, which are not populated at all past round 1)
[ 6/3/2026 - 8/14/2026 with 41 Active Development days ]
Had taken some time off after v0.7.0 to work on other small projects and recharge
