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Patch Notes: 1.16.1

Patch notes 1.16.0b (W64) → 1.16.1 (W64):

  • Removed jetpack flame interactions (new interactions were a discarded internal test never meant to go live)

Patch notes 1.16.0 (W64) → 1.16.0a (W64):

  • Equippables will no longer cauase players to fall through the level

Patch notes 1.15.0 (W64) → 1.16.0 (W64):

  • The hitboxes from spark traps are now smaller
  • Fixed moon challenge broken generation on large levels
  • Increased horizontal margin of Olmec's second phase bombing
  • Olmec now only shoots bombs up to 3 times during its 2nd phase (resets when floaters are broken)
  • Olmec's phase 2 will now trigger even when falling over a push block
  • Fixed issue where Olmec's floaters could potentially be pushed to the sides by other floors
  • Prevented climbing gloves from grabbing to ceilings
  • Corrupt savegames are now stored as savegame.cor so they can be sent as bug reports
  • The jetpack flame now interacts with some entities
  • Prevented giant frogs from killing ghosts
  • Giant Spiders won't cause webbed monsters to incorrectly deal damage
  • Average time now only takes into account finished runs without using shortcuts
  • Hired Hands can now pick up dead mounts
  • Fixed damage when being thrown by a vendor while underwater
  • Prevented some temple monsters from spawning rewards after being revived
  • Gold parachutes will now drop a limited amount of gold
  • Prevented Merchant from congratulating players while stunned or killed
  • Fixed cobra AI when spawning from a pot
  • Ghost-like entities and jellyfish are now immune to curse
  • Fixed crash when the dice game dispenser disappears
  • Udjat eye socket can no longer be crushed
  • Added poisoned death cause
  • Prevented arena crates from spawning on lava
  • Fixed crash when a door became unavailable while entering
  • Moved grubs behind hard boss
  • Prevented certain purple altar from triggering certain head's opening rubble multiple times
  • Paste bombs can no longer be picked up in the air
  • Fixed some weird Pitcher's Mitt's throws
  • Prevented sleeping cavemen from waking up if the player is not moving
  • Fixed pet visual deformation on picking them while waking up
  • Fixed underwater detection in levels with inverted gravity
  • Fixed Terra asking for a golden key in the Dwelling shortcut
  • Prevented telefrag when a player is crossing a door
  • Prevented laser traps from shooting through Olmites' towers
  • Red lanterns will now break up when displaced from its initial position
  • Tossing bear traps will now inflict tossing damage
  • Removed pitcher's mitt effect from arrows when colliding with a corpse
  • Necromancer spell's effect will now disappear when freezing the necromancer
  • The sorceress will now cancel her attack when frozen
  • Fixed sorceress' attack effect on losing her target
  • Fixed webgun shot visibility on entering through a door while riding a mount
  • Fixed some HUD powerup icon artifacts
  • Progress is now saved as soon as a character is unlocked or the shortcut progress is advanced
  • Certain ghost-like entities will now also unlock by proximity
  • Added a brief time margin to a certain boss' portal before it starts absorbing players
  • Equipables now correctly disappear when players enter doors (such as tunnel exit doors)
  • Mech now ignores whip damage
  • Falling platforms should no longer break on ethereal entities (such as the ghost)
  • Added light to Mech's eyes
  • Prevented bear trap from creating gold nuggets on spawning from a present
  • Fixed hoverpack when it is enabled and the player's mount die
  • Improved text box preview on changing the options while the preview is on the screen
  • Hedjet glow will now hide when pausing the game, along with the rest of the UI
  • Changed credits title
  • Fixed issue where savegames with incorrect checksum were being loaded, leading to crashes