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Patch Notes: 1.19.0a

  • The second jump of mounts can now be shortened if the player releases the jump button
  • Fixed stomp's jumping speed after Vlad's cape double jump
  • Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
  • Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
  • Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
  • Hard boss' portal bounds will now increase progressively along with the visuals
  • Slightly increased portal visuals' size to better match its physical range
  • Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching
  • Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)
  • Quicksand will now cancel the pitcher's mitt effect on thrown entities
  • Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears
  • Camera can no longer flash entities that are inside pipes
  • Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap
  • Prevented players from grabbing Excalibur from other players' hands
  • Reduced invulnerability frames for monsters after being damaged by firebug's fire
  • Fixed more cases where the player was being unfairly blamed by a shopkeeper
  • Player-activated robots will now enrage vendors if they explode inside a shop
  • Vendors will now anger if you whip out of the shop bomb bags and bomb boxes
  • Fixed certain crown teleport when the player is on a pipe
  • Prevented robots from being poisoned or cursed
  • Lava will now destroy floating orbs
  • Prevented Hoverpack from being activated when it is not equipped
  • Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)
  • Improved performance in the base camp
  • Slight "Low visual effects" performance improvement
  • Fixed Qilin state on spawning on a tight space
  • Prevented players from receiving fall damage after being slowed down by the water
  • Fixed velocity reset of equippables on desale
  • Dice shops will no longer reward previously rewarded items
  • Prevented golden keys from spawning inside shops
  • Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally
  • Prevented clone gun shot from cloning leaf-like entities
  • Idols can now be deposited in some special world's doors
  • Loading the light arrow on a bow will now unlock the arrow's journal entrance
  • Hired Hands will now detect nearby paste bombs
  • Fixed Hired Hands' door usage when there was a rope in front of the door
  • Prevented Hired Hands from fighting crabmen
  • Prevented Hired Hands from performing ledge-flips if they have any held item
  • Hired Hands will now try to wait outside shops
  • Prevented Arena AI from considering some useless pickups
  • Prevented Arena's AI from getting stuck on picking up continuously any two different equippables
  • Prevented AI from trying to pick up an already equipped backpack
  • Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)
  • Fixed lamp fire state on carrying it to the next level
  • Added proper rubble to the different coffin styles when they break or open
  • Added special player coop coffin's style to a certain theme
  • Fixed ice caves player coop coffin using the wrong sprite
  • Fixed issue where coop coffins could sometimes not appear in certain levels
  • Fixed level generation issue that could sometimes block a forcefield tile
  • Fixed sleep bubble's depth
  • Fixed issue where some things could still interact while the game was paused
  • Fixed Waddler's enragement message
  • Fixed bomb soot culling issue
  • Fixed issue where dead wet monsters would never seem to dry
  • Fixed weird shadow on attacking while sitting on a base camp's chair
  • Fixed issue where the arena music was stopping and restarting when going to Options
  • Angered vendor music will no longer stop when opening the options menu
  • Profile "last game played" stickers are now correctly filled when beating the game
  • Fixed some blocked paths
  • Removed artifacts from various images
  • Fixed Spanish text typo