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Patch Notes: 1.18.0
- Profile wins count will now only increase when winning without using any shortcut
- Added Data Management section in the Options menu (only accessible from Main Menu)
- Fixed issue where pushblocks were sometimes crushing other pushblocks
- Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
- Players can now fall through platforms while underwater
- Players can now unhang from ledges while underwater
- Fixed issue where certain items were still being detached from elevators and other moving platforms
- Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
- Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
- Players can now teleport straight down while climbing without having to jump
- Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
- Fixed shortening Vlad's cape double jump height when the player releases the button
- Trying to ride a mount that's standing over spikes should now be much safer
- Firebug flames will now burn ropes
- Reduced the speed of the second form of the ghost
- Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
- Fixed crash on generating some levels
- Shields now protect horizontally against thorn vines
- Leaving pipes now grant the user a small invulnerability
- Fixed issue where certain things could still affect the player right after crossing a door
- Prevented players from directly picking up loot when crossing a door
- Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
- Added necromancer attack's warning over the place or the corpse that is going to be affected
- Fixed issue where floating orbs were stunning players as they were leaving pipes
- Fixed mount's stomp to a giant spider
- Hired Hands will now detect and defuse bear traps
- Prevented Hired Hands from attacking certain pacific world monsters
- Improved AI performance when the Hired Hand gets stuck on a pit
- Hired Hands are now able to climb the drill's chain
- Prevented Hired Hands from pulling push blocks
- Prevented Hired Hands from changing their looking direction while attacking
- Hired Hands can now attack stunned entities
- Improved some items handling for Hired Hands
- Fixed powerups detection in Arena for Hired Hands
- Hired Hands can now stomp frozen entities
- Improved shield handling for the Hired Hands
- Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
- Fixed Hired Hands stomp to enemies placed lower themselves
- Prevented Hired Hands from trying to pick up underlava entities
- Hired Hands can now detect lava and lasers while wandering
- Tweaked green coral foreground so that it doesn't obscure the bear trap
- Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
- Fixed certain spaceship usage when a secondary player was crossing a door
- Prevented bow-like weapons from loading on sale arrows
- Fixed input on going back to title scene from a controller disconnection popup
- Fixed PS5 controller input
- Fixed Lamassu's attack sound on being frozen
- Fixed Lamassu's ice cage size
- Fixed arena's loser picks option when the winner died when the game was already finished
- Fixed capes' state on being carried to the next level being held
- Fixed mole's clone on cloning a dead mole
- Fixed some weapons depth on firing them continuously while climbing
- Fixed wrong door decoration when door spawns on top of a spark trap
- Fixed a certain palace's ambient light issue
- Fixed arrow rotation in the bow when the bow is on the floor
- Fixed equippable's looking direction when the wearer is webbed
- Fixed issue where floor-embedded equippables could be set on fire by nearby lava
- Tweaked treasure token's chances
- Fixed some texture artifacts and glitches