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Patch Notes: 1.17.0f

Patch notes 1.16.1 (W64) → 1.17.0f (W64)

  • Fixed issue where certain items where being detached from elevators, falling platforms, etc.
  • Added a new hazard in certain special zones
  • Hidden easter egg somewhere
  • The second jump of Vlad's cape can now be shortened if the player releases the jump button
  • Prevented players from pushing blocks while they're entering a door, making players fall through the level
  • Prevented jetpack from remaining enabled when the player dies or loses consciousness
  • Reduced treasure hitboxes slightly so they should be easier to dodge for no-gold runs
  • Prevented gold bars from going through shields right after splitting
  • Fixed Hired Hands' stomps to small monsters
  • Prevented Hired Hands from picking up stored items in a certain room
  • Prevented Hired Hands from trying to pick up underlava entities
  • Added lava and lasers detection in Hired Hands' wander state
  • Improved Hired Hands' shield handling so they will try not to crush players nor other Hired Hands
  • Prevented shields from moving floor embedded entities
  • Shields now protect horizontally against thorn vines
  • Fixed shield position after crossing a layer door
  • Fixed issue where pushblocks were sometimes crushing other pushblocks
  • Prevented monkeys and leprechauns from attaching to the player just after crossing a door
  • Prevented equipables from being affected by the lava if the player is crossing a door
  • Fixed held entities' depth on shooting too quickly while climbing
  • Fixed input file update which was setting all input actions to UP
  • Spring traps will now break cookfires
  • The Udjat Eye's chest key should no longer appear inside the vault
  • Improved Madame Tusk's shop chances to spawn
  • Fixed issue where certain back layer flipped rooms weren't being tagged as such, making certain traps or monsters not spawn or rotate properly
  • Prevented Jiang-shi and assassin Jiang-shi from getting stuck on a one-tile tight corridor
  • Prevented sword-like weapons from directly exploding mechs and fire frogs on killing them
  • Fixed issue where floor-embedded equipables could be set on fire by nearby lava
  • Fixed issue where pot of golds could be brought between levels
  • Reviving and skipping the tunnel scene now always uses the correct Jump action button
  • Fixed issue where equipables couldn't flip when the wearer was webbed
  • Restored red lantern's soft swaying
  • Fixed most used character in the player profile
  • Prevented selecting duplicated characters using the quick navigator
  • Fixed soft-lock when carrying a golden monkey to the ending scene
  • Fixed liquid culling issue
  • Improved text font rendering
  • Certain textures should now be smoother
  • Fixed some journal typos
  • Fixed typo in credits
  • Fixed translation in the Brazilian language
  • Fixed lots of blocked paths
  • Added a shop basement/attic room with three treasures in it
  • Fixed last frame of eggplant child's pushing animation
  • Fixed journal laser trap sprite which was out of date
  • Removed small artifact from firefly sprite
  • Added some more savegame error logging
  • Updated "Low Scorer" achievement description