This Update brings more optimization, polish, and HANG GLIDERS!
https://youtu.be/jwKzMbjqx0M
HANG GLIDERS
Holy voxels, we have liftoff. With this latest update, you can fly around your worlds with realistic air physics! You'll never want to teleport again.
- To bring out your hang glider, there's a tool in off-hand menu.
- You control your hang glider as if holding an invisible hang glider bar.
- Pull the trigger to jump and take off, then hold the trigger to accelerate with a weak motor.
- You Turn by turning your body. The game will not turn you.
- Tilting sideways helps to preserve momentum while turning.
- Oculus users can additionally snap turn with the thumbstick.
- You can turn on floor dots for comfort.
- Flying feels GREAT from any scale.
Optimizations
Takeaway: Massively reduced memory usage allows you to build worlds 4 times as big. Faster computing, fewer frame drops.
- We spent a lot of time massively optimizing the Game thread, shaving 2ms of latency off the render time!
- Reduce compute spikes on game thread 40% while sculpting.
- New Octree Node reduces compute time by 25% and memory by 75%.
- Full asynchronous disk access. No more frame drops for you spinning disk havers!
- Optimize render pipeline (save 0.2ms).
- Reduce overdraw geometry (save 0.2ms, and some memory).
- Add LoDs to player hands so that many-player games have reduced triangles.
- Cleared out unused assets to reduce install size.
- Update to UE4.14.2 from 4.13.2.
Fancy Polish
- Tool/menu positioning improvements (especially on Oculus).
- Added fullscreen mirror mode on Oculus.
- Long player names now cut off instead of overlapping into player count in Multiplayer listings.
- Rockets are simulated locally to reduce lag between firing & seeing the rocket fly.
- Can no longer draw on your own head mid-game. (Others can still draw onto your head, though!).
Bug Fixes
CSV Changes
SculptrVR now starts you off in a demo world. So loading CSVs on game-start is no longer an option. To load a CSV file now, you need to press ctrl+shift+L
Known Current Bugs:
- Player count is always listed at 1/16.