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Minor Update: CPU reduction, undo/redo UI, continuous sky grabbing

This minor update has significant back-end performance improvements, and a few UI improvements:

  • World size is now (mostly) independent of CPU usage!
  • Sculpting at large scale over destroyed detail no longer reduces performance.
  • Undo/Redo are now performed by clicking buttons on the color palette instead of hidden swipe gestures.
  • Sky grabbing can no longer be interupted by the floor or voxels.

With these performance improvements out of the way, we're now plowing head-first into multiplayer! We hope to have that ready very soon.