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Take To The Skies! (Hang Glider Update)

This Update brings more optimization, polish, and HANG GLIDERS!

https://youtu.be/jwKzMbjqx0M

HANG GLIDERS

Holy voxels, we have liftoff. With this latest update, you can fly around your worlds with realistic air physics! You'll never want to teleport again.

  • To bring out your hang glider, there's a tool in off-hand menu.
  • You control your hang glider as if holding an invisible hang glider bar.
  • Pull the trigger to jump and take off, then hold the trigger to accelerate with a weak motor.
  • You Turn by turning your body. The game will not turn you.
  • Tilting sideways helps to preserve momentum while turning.
  • Oculus users can additionally snap turn with the thumbstick.
  • You can turn on floor dots for comfort.
  • Flying feels GREAT from any scale.

Optimizations

Takeaway: Massively reduced memory usage allows you to build worlds 4 times as big. Faster computing, fewer frame drops.

  • We spent a lot of time massively optimizing the Game thread, shaving 2ms of latency off the render time!
  • Reduce compute spikes on game thread 40% while sculpting.
  • New Octree Node reduces compute time by 25% and memory by 75%.
  • Full asynchronous disk access. No more frame drops for you spinning disk havers!
  • Optimize render pipeline (save 0.2ms).
  • Reduce overdraw geometry (save 0.2ms, and some memory).
  • Add LoDs to player hands so that many-player games have reduced triangles.
  • Cleared out unused assets to reduce install size.
  • Update to UE4.14.2 from 4.13.2.

Fancy Polish

  • Tool/menu positioning improvements (especially on Oculus).
  • Added fullscreen mirror mode on Oculus.
  • Long player names now cut off instead of overlapping into player count in Multiplayer listings.
  • Rockets are simulated locally to reduce lag between firing & seeing the rocket fly.
  • Can no longer draw on your own head mid-game. (Others can still draw onto your head, though!).

Bug Fixes

  • Fix ‘ghost material’ bug where material could become un-deletable.
  • Fix copy/paste brush scale when copying at large size.
  • Fix bug where Fog inscattering and and light reflections would not line up sun/moon when player was out in the edges of the world.
  • Fix ancient bug where rockets sometimes blew up in mid air.
  • Clear Scene now resets client positions in Multiplayer and properly clears ball spawners.

    CSV Changes

    SculptrVR now starts you off in a demo world. So loading CSVs on game-start is no longer an option. To load a CSV file now, you need to press ctrl+shift+L

    Known Current Bugs:

    • Player count is always listed at 1/16.