Go install the CTB if you have not already! You can find it already available in your Steam Library.
Please note, the CTB (‘Community Test Branch’) of Rising Storm 2 is still in an Beta state. That means that all the new content is still work-in-progress, not finished, and all subject to change. Thanks for your patience and we appreciate your help in testing and refining this exciting new content.
For those unaware of the content being tested in the CTB:
New Faction - Australian Army
New Weapon - L1A1 Rifle
New Weapon - L2A1 LMG
New Weapon - F1 SMG
New Weapon - Owens SMG
New Weapon - Browning Hi Power (Pistol)
New Weapon - XM177E1
New Vehicle - Bushranger (Huey Gunship)
New Map - Long Tan
New Map - Operation Forrest
New Map - Rung Sac
New Commander Ability - Canberra Bomber
Changes Since Previous CTB (10/15/2017) - that changelist can be found at https://steamcommunity.com/gid/103582791441057506/announcements/detail/1465218562532870368
Maps
Rung Sac:
- Detailing and cover pass complete - while there may be changes based on player feedback, the map is now in an art-passed state
- New overhead map image, server browser preview image and map-specific loading screen
- Map has been optimized to improve performance - please report any problem hotspots via discord or the usual bug reporting methods
- Blocking pass 75% complete
- Fixed several bugs involving getting stuck, floating art and various other aesthetic issues with the map - such as ‘holes’ or missing textures
- Fixed a lighting issue where some foliage and debris would appear unlit
- Fixed a sorting issue where bullet impact particle effects would appear to occur ‘behind’ water visually
Long Tan:
- Detailing and cover pass complete - while there may be changes based on player feedback, the map is now in an art-passed state
- New overhead map image, server browser preview image and map-specific loading screen
- Redesigned rain effects based on player feedback
- Map has been optimized to improve performance - please report any problem hotspots via discord or the usual bug reporting methods
- Completed the blocking pass, please report any errors or problematic areas so that we may fix them for the content update’s release
- Fixed several bugs involving getting stuck, floating art and various other aesthetic issues with the map - such as ‘holes’ or missing textures
- Fixed several ‘RETURN TO THE COMBAT AREA’ volumes which would trigger at inappropriate times after objectives had fallen
Operation Forrest
- Switched the positions of Objectives B and D to give more variety to the middle of the map
- Moved static spawn points forward for both teams
- Detailing and cover pass complete - while there may be changes based on player feedback, the map is now in an art-passed state
- Map has been optimized to improve performance - please report any problem hotspots via discord or the usual bug reporting methods
- Completed the blocking pass, please report any errors or problematic areas so that we may fix them for the content update’s release
- Fixed several bugs involving getting stuck, floating art and various other aesthetic issues with the map - such as ‘holes’ or missing textures
Gameplay
- Finalised weapon art, including inventory art, killfeed icons, and their appearance on the stat screen and loadout pages
- Replaced the Australian Machine Gunner role’s two M61 frag grenades with an M18 smoke grenade
- Fixed several UI bugs Improved the canberra bomber’s strike-vector selection icon
- Adjusted the constraints of freeaim to scale with the weapon position changes that happened since RO2. The weapon should feel "tighter" and not wander around the screen so much when hipfiring
- Fixed a bug which prevented players from customising their Australian Army characters while playing in non-English versions of the game
- Added a dedicated keybind for 3D Proximity Voice chat - by default this is bound to Mouse 4 (usually your thumb mouse button)
- Added more FOV zoom to rifles when aiming down sights per community feedback in the 1.04 poll
- Added collapsable stock functionality to the XM177E
- Decreased the time to aim down sights when using the stick mag variant of the PPSh
- Players now receive points for shooting down Canberra bombers with anti-air
- Fixed an issue where the Browning Hi-Power’s hammer did not animate when fired
- Fixed an issue where the Browning Hi-Power did not eject shells when firing
- Fixed many instances of inappropriate or incorrect mantling prompts appearing on the UI
- Fixed an issue where instanced rendering would always turn itself on when the client was started, regardless of player’s choices on the menu
- Fixed an issue where maps with the playspace at co-ordinates (0,0,0) would display the tunnel preview mesh at that point when the player drew the pick mattock
- Fixed an issue where the XM177-E1 would not have a model when viewed in third person
- Fixed an issue where the L2’s rear sight became unusable when zeroed to 600m
- Fixed an issue where Commander Abilities would not have their usual 2 minute delay after the start of a round
- Fixed an issue where commanders could not cancel the Canberra Bomber’s bombing run
- Lowered M9 Flamethrower base weight, and corrected the collision length of the M9 Wand.
- XM177E1 given to US Army Pointman and Radioman, this is to add distinction between the US Army and Marine factions
- Decreased damage modifiers on the Recon Plane. Should be more difficult to take down with small arms fire.
- Increased sway and breathing based on exhaustion [Feedback changes based on 1.04 Survey]
Audio
- Implemented all weapon sounds for the new ANZAC weapons
- Fixed a bug where ambient audio would not play for some clients
- Implemented canberra bomber audio
- Prevented an inappropriate audio line from playing just before the bombing run when using the Canberra