Bug Fixes Post 1.06 Update
Over the next weeks you’re going to see us roll out a few patches to clean up new issues introduced with the 1.06 update and fix critical issues that have been around for a while. We’re committed to getting these issues fixed, tested and released as soon as possible. There are other bugs in our backlog and we’ll be working on those fixes for future updates as well.
The following issues have been fixed and are being thoroughly tested at the moment. We are looking to get a patch out early next week.
- Players crashing on "Lowest" Settings when opening maps.
- Odd Dynamic Shadow Behavior and flickering when many Players are nearby
- Crash produced by blowing up Players with Bushranger
- Crashes on Launch
- Crash on map travel
- Arty Attacks Break After Team Swap
- Teamkills no longer show up on kill feed for killer
- Spawn Tunnel Exploit
- Smoke behaving differently for different players, and disappearing all at once for some
- Server setting for delayed kill feed does not work.
- Dead Players are being kicked for Idling when Reinforcements are out
- Commander Abilities - Incorrect ability used on incorrect SL mark in certain situations.
- All connected players in server kicked into server queue after map travel.
- Clearing Arty marks by aiming at sky from Loach breaks strike location
- When tickets have run out, TE and SU maps play wrong announcer track
- Squad Leaders lower than level 15 keep position when higher level players enter
- Server Queue adds phantom players
- Helicopters attempting to land slide or slip across ground
Other issues we are continuing to work on include:
- Players can be suppressed by bullets passing by, on the other side of barriers
- Server queue: admin-reserved slots no longer allows members in properly
- Instanced Rendering related Character flickering
Next week we will talk about the ARVN update, new weapons and new features. Until then, its rigorous bug fixing and testing for the development team!
See you next week!