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Green Army Men Update 1.02

This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.

General changes :

  • Greatly increased weapon damage across the board
  • Adjusted helicopter crew damage scaling
  • Slightly increased bullet velocity on helicopter mounted weapons
  • Minor adjustments to the handling of all weapons
  • Increased damage and effective radius of explosives
  • Rebalanced carried ammo amounts for Flamethrower and M79

Detailed weapon changes :

  • Major changes to weapon damage and handling :
    • Greatly Increased overall weapon damage.
    • Minor adjustments to weapon handling.
    • Head and neck shots are now instant kills.
    • Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
    • Increased damage cap for limbs

  • ASSAULT RIFLE
    • Base damage Increased
    • Single fire no longer possesses unique damage model
    • Slightly increased vertical recoil
    • Single fire interval slightly decreased
    • ADS speed slightly decreased

  • MACHINE GUN
    • Base damage increased
    • ADS speed slightly decreased
    • Screen shake multiplier slightly decreased
    • Time to holster increased

  • HELICOPTER MACHINE GUNS
    • Base damage increased
    • Now uses unique damage drop curve
    • Bullet velocity slightly increased
    • Suppression power increased

  • PISTOL
    • Base damage increased
    • Moved model further away from player’s view
    • ADS Field of View adjusted
    • Fire rate slightly increased

  • REVOLVER
    • Base damage increased
    • Reduced camera shake
    • Double action delay slightly increased
    • Fire rate slightly increased

  • SCHMEISSER
    • Base damage increased
    • Slightly increased vertical recoil & recoil recovery rate
    • ADS speed slightly decreased
    • Spread slightly decreased
    • Hipfire spread multiplier decreased
    • SHOTGUNS
      • #00 Buckshot base damage increased
      • No4 Buckshot base damage increased
      • Trench, Duckbill ADS speed slightly decreased
      • ADS Field of View adjusted
      • Stakeout ADS FoV adjusted
      • Reduced pellet spread on Stakeout and Trench shotguns
      • Restored offset sights on Stakeout shotgun
      • Fixed massively increased base damage on Stakeout shotgun, now consistent with others

    • SMG
      • Base damage increased
      • Increased vertical recoil & recoil recovery, fixed recoil duration
      • Hipfire spread multiplier slightly decreased
      • Time to equip slightly decreased
      • Time to holster slightly decreased
      • Spread slightly increased

    • SNIPER RIFLE
      • Base damage increased
      • Slightly increased vertical recoil
      • ADS speed slightly decreased

    • TYPEWRITER
      • Base damage increased
      • Slightly increased vertical recoil & recoil recovery rate
      • ADS speed slightly decreased
      • Spread slightly decreased
      • Hipfire spread multiplier decreased

    • FLAMETHROWER
      • Base damage increased
      • Tweaked recoil to make hose movement feel much smoother
      • Fuel units decreased
      • Maximum range decreased

    • GRENADE LAUNCHER
      • Direct hit damage increased
      • ADS speed slightly decreased
      • Reduced ammo capacity for Buckshot variant:
        • Reduced HE grenades by 2
        • Reduced Buckshot grenades by 4

      • Buckshot 40mm spread decreased
      • Buckshot hip fire spread multiplier decreased

    • EXPLOSIVES:
      • C4 CHARGE
        • Base damage increased
        • 25% damage bonus against vehicles
        • Explosive radius increased

      • FRAG GRENADE

        • Base damage increased
        • Explosive radius increased

      • WHITE PHOSPHORUS

        • Base Damage increased
        • Fumes DoT increased

      • 40mm HE GRENADE

        • Base damage increased
        • Explosive radius increased


    Thank you for your continued feedback and support.
    Regards,
    The Green Army Men Team.