After ten years of patches, updates, roadmaps, and seasons, I don't want FPS games to be 'balanced' anymore. This constant adjusting - nudging a few values one way, then nudging them back again - drains the joy from shooters. Asymmetry is fun. Imbalance is fun. The reason Dust was so good in classic Counter-Strike was because it favored the CT side, and Terrorists had to get creative. Operation Metro is a blast in Battlefield 3 because no-one cares about the number of doors or choke points - it's flat out anarchy. This is why we need games like Rising Storm 2, which is thankfully having a comeback on Steam, and now costs less than two dollars.
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