Hello Team!
In general, this update contains everything that was released in our “Combat Revision Beta.” While this update is still set up as an opt-in beta, it is packed with improvements to address feedback from the community. The refinements that were made to the combat system should now feel fast, fluid and satisfying.
For now, this is an update to the current opt-in beta. If you’ve opted in, you’ll get this update automagically. Directions to opt-in can be found on this post HERE . This update will become the default version of the game soon.
This update will also include:
What’s New?
Refinements to the core combat system
- Speedier combat animations and blending
- Removed a lot of cooldowns, windups, etc. from attacks
- Changes to combat counters to add more challenge - you can now only counter 1 enemy at a time, you can fail a counter if you miss the prompt, and counter prompts are now shorter.
- Damage balancing for both playable characters and enemies
- You can now continue a combo even if you dodge or counter mid-combo
- More ways to trigger Team Attacks
Refinements to the camera system
- Removed much of the auto-adjusting for Keyboard & Mouse players
- Closer-in combat camera with variable distances
- Sprinting now always uses explore camera
Refinements to combat encounters
- Added more randomization to encounters
- Spaced out timing of enemy spawning during an encounter
Audio improvements
- Blake’s placeholder VO has been replaced with actress Arryn Zech’s.
- Volume Mix normalization
- New sound effects for enemies
- New UI sounds
Bug Fixes
- Weiss’ “Frost Bolt” (Tier 3 ranged) now unlockable when completing her ranged mastery challenge
- Weiss’ ranged attack now breaks environmental objects
- Fixed issue where you would get automatically logged-out in Single Player Offline mode
- Fixed multiple issues around seeing Friends’ games in a lobby and not being able to join their game
- Fixed collision issues in Emerald Forest and Mountain Glenn (apologies to the speed runners out there)
- Mutant Grimm no longer spawn in Mountain Glenn part 1
Known Issues
- Characters can be seen fidgeting when two players attempt the same Team Attack (Still tracking how this happens)
- Some performance issues (If you report issues, please include your machine's specs)
C-C-Combo Maker
Since the opt-in beta for the combat revisions has gone live, we felt a handy dandy combo list would be, well, handy. First let's cover all the basic combos for each huntress. Then we'll discuss Team Attacks and Ultimates.
Note that, while in the air, a heavy attack essentially ends your input string. For air combos, the following simply show the longest input string possible. You can certainly light+ heavy if you’d like. Ground combos differ in that each string ending in a heavy attack yields a unique heavy attack animation. There are other variables to help mix things up. When you’re done reading all this, hop into a game and start experimenting.
Ruby's Combos
Weiss's Combos
Blake's Combos
Yang's Combos
Ultimates
These are unchanged from our last update. As players beat up on Grimm, their Ultimate bar fills. Initiating an Ultimate move damages all Grimm surrounding the player. These moves also have a chance to open a Team Attack.
Team Attacks
We’re excited with the addition of and changes to Team Attacks. Our first iteration of them left folks wondering how to do them. Well, there’s a bit of mathematical wizardry happening under the hood. Each heavy attack has a probability to open up a Team Attack. Other things like counters and Ultimates have these probabilities too.
Want a guaranteed way to to Team Attack? Hitting any stunned enemy with a fully charged heavy attack will open a Team Attack. 100% If you absolutely, positively gotta Team Attack any creature of Grimm in the room, accept no substitute.
Give Us Feedback!
We hope this update shows how much we’re listening to this awesome community. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter.
Keep it up, team!
Wanna reach us directly?
We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
- Michael: Game Director: @MPHadwin
- Casey: Senior Engineer: @CaseyDonnellan
- Abe: Senior Designer: @RobertsonAbe
- Andy M: Senior Producer: Wizard_Poop (on Steam)
- Jeff: Game Engineer: @JC_Chamberlain
- Andy C: Artist/Level Designer: @MaximumCortez
- Jordan: Animator/VFX: @Jordy_JS
- Brian: Associate Producer: @Skilltacular
Happy Hunting,
Rooster Teeth Games