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Combat Revisions Becoming Default Build, PAX East 2016

Hello Team!

First off, we want to say how much we appreciate those of you who played the Combat Revision Beta and sent us your feedback. Because we made so many core changes to the combat as well as adding in new mechanics, we knew it would be better to test it as an “opt-in” before making it the default version. If you’re gonna add extra spicy to a soup, you should make a test batch so you don’t accidentally ruin dinner, right? Many of you chimed in and mentioned how the combat feels faster and more fluid than ever before. Now we’re ready to pour the new hotness in your soup bowls. So grab your spoons, swords, scythes, nunchaku-gun dealios, gauntlets, and prepare for the default version of Grimm Eclipse to get a whole lot spicier.

In short, on Friday, April 15th all owners of Grimm Eclipse will be updated to get the latest and greatest version of the RWBY experience.

(We'll let you keep the fish heads, though.)

While y’all work on thinning out the Grimm’s numbers, what’s next for us? We’re diving in on more levels, encounters, and other special ingredients to keep expanding Grimm Eclipse. Stay tuned for more.

PAX East ‘16

Rooster Teeth will be returning to PAX East this year on April 22 - 24 in Boston. This time we’re bringing our fancy new booth! Our awesome events staff has been kind enough to invite the games team to show off RWBY: GE live and in person. We’re sending out our art and design crew: Andy Cortez and Abe Robertson. Come say hey!

You might also run into special guests from Rooster Teeth, Achievement Hunter, Funhaus, Kinda Funny, The Creatures & Cow Chop! Swing by booth #5068, pick up some hot merch, and enjoy the show.

Give Us Feedback!

We hope this update shows how much we’re listening to this awesome community. Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter.
Keep it up, team!

Wanna reach us directly?
We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_JS
Brian: Associate Producer:@Skilltacular

Happy Hunting,
Rooster Teeth Games