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Content Update: Soon!

Hello Team

It’s finally new content time! We’ve been working away to not just expand the existing game, but improve your experience overall. New levels, a new enemy, revamped audio, in addition to several fun odds and ends. Let’s get to the deets!

Forever Fall

When this update goes live, you’ll be able to travel into Forever Fall on your Grimm slaying journey. On your adventure, you’ll discover more about who’s behind the latest Grimm invasion. We’ll leave those details for you to discover. For now, check out the view!

New Enemy

You know, we’d hate to ruin the surprise that’s lurking somewhere in Forever Fall, so here’s a picture of Zwei.

Quality of Life Improvements

Since launching on Early Access, we’ve been tackling performance issues. One of our biggest issues has always been the character models. Thanks to a few of our skilled teammates, the characters are now constructed in a more efficient way that asks a lot less of your PC. Release the frames! (We hope)

Also, we’ve been slaving away on how the game sounds. When you wrap your ears around this new update, we hope you’ll dig the new audio as much as we do. Ever been chased by a wild beast that had knives for fingers? Well, next time you face down a Beowolf, you’ll know how if feels. And the creeps! UG! Those little fellas are so gnarly sounding.

Price Increase

We originally launched at a reduced price in an effort to allow players the chance to get in early and give feedback on a project in development. As we hone in on the final release and add new content, the game’s price will reflect our on-going development effort. While the game isn’t quite finished, but has new content, we’re bumping the price up a bit.

So, if you have friend out there that have been on the fence about picking up their copy of RWBY, now is the time. When this update goes live, so does the new price.

What do you think?

If you have question, let us know! Speak your mind in the Steam forums, Reddit.com/r/GrimmEclipse/ or even directly @Skilltacular on Twitter.
Keep it up, team!

Wanna reach us directly?
We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_JS
Brian: Associate Producer:@Skilltacular

Happy Hunting,
Rooster Teeth Games