Hello Team!
The Rooster Teeth Games team has been spending their summer vacation roaming around the world of Remnant on a never-ending quest to bring you more goodness in RWBY: Grimm Eclipse. What do we have in store for you this time? Well, Patch #1 brings a lot of improvements to the game to address community feedback as well as several bug fixes affecting the game.
Bug Fixes
- Collision: Can no longer get stuck inside rock by the control center at the end of Chapter 1.
- Collision: Can no longer fall through a gap near the platform with the artifact in Chapter 2.
- Audio: Boarbatusk spin SFX no longer gets stuck in a loop.
- UI: Mouse cursor now hides during gameplay while using a gamepad.
- Networking: Fixed a bug where if you entered a multiplayer lobby and left, you would remain connected to the lobby.
Improvements
- Difficulty Setting: Added Single Player difficulty settings for Normal, Hard, Legendary, and Eclipse.
- Checkpoints: Additional checkpoints were added to every level so that you don’t have to repeat encounters that you already completed.
- UI: Can now go back to previous screens (all the way back to the Main Menu) from the Character Select screen.
- UI: Labels for Ultimate, Team Attack, and Ranged added to upgrade screen to make it more clear as to what the abilities are for.
- Gameplay: Made several gameplay changes to the boss battle in Chapter 10.
- Gameplay: Made Control Center defense more of a challenge.
- Cutscene: Polished the end cutscene
Other Topics
- Are your progress and stats not saving? We’re working on a fix for this, but until then please make sure to enable Steam’s cloud save feature. Do this:
- First, go to Steam’s Settings menu, select “Cloud”, and check the box for “Enable Steam Cloud synchronization.”
- Next, right-click on the game from the list in your Library, select Properties, go to the Updates tab, and check the box for “Enable Steam Cloud Synchronization for RWBY: Grimm Eclipse”
- Is the game crashing on you after the title screen? This is likely an issue related to AMD processors with integrated graphics cards, Intel integrated graphics cards, and on machines that do not meet the minimum requirements (for reference, our minimum requirements our listed at the bottom of the store page (http://store.steampowered.com/app/418340). You can try forcing the game to run in DirectX 9 as a workaround by configuring launch options in Steam. Do this by:
- Right-click on the game from the list in your Library
- Select Properties
- In the “General” tab, select SET LAUNCH OPTIONS
- In the text field, add -force-d3d9
- Hit OK
- Launch the game
Upcoming Updates
We have a lot more planned throughout the year that we’ll be adding to the game. We’re excited to share the details, however we’re still solidifying the schedule. We plan on announcing dates soon for Horde Mode, Team JNPR, as well as a Mac OS X version.
What do you think?
If you have question, let us know in the Steam forums, Reddit , or even directly to a team member on Twitter.
Wanna reach us directly?
While it’s true that we’re some busy people, we all love taking a little time to chat with the community. Say hey!
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Will: Game Engineer: @WixelPix
Michael W: Character Artist: Awqsferd (on Steam)
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_J_S
Brian: Associate Producer:@Skilltacular