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Game Update #3

Hello Team

We’ve kept you waiting long enough. The combat and camera overhaul is finally here… but you’ll need to opt-in to play it. We’ll explain, in detail, how to opt-in shortly. First, let’s cover the changes you’ll find in this update.

This is a long one, so feel free to skip over our finely crafted words to your topic of choice.
We won’t mind much...
1) Improvements: Combat, camera, enemy AI, play offline, control scheme changes
2) House keeping: Bug fixes, known issues
3) Opting-in to the build: Detailed steps to get the build

1) Improvements

Combat
Our original combat offered the player a few ways to take out Grimm. This update aims to improve and widen your evil-slaying options with style.

  • Heavy Attacks - Attacks that do more damage, are chargeable, but take longer to perform. Also breaks Grimm out of their block state when landed.
  • New counter system - Grimm become open to a timed counter before they attack which leaves them stunned and vulnerable.
  • Team Attacks - Finish off Grimm that’ve been stunned by teammates with a special finisher.
  • Special → Ultimates - Special attacks have been renamed to Ultimates which have their own microprogression choices in the Character Upgrade menu. Ultimates are more powerful than before, but take longer to earn.

Camera
Our old camera required gamepad users to constantly fix their camera placement. This new system is intended to allow players to focus on wiping out evil baddies rather than fighting their camera controls.

  • We pulled the camera in to offer a more detailed view of the characters which then pulls out to reveal a wider field of view during battles.
  • On a gamepad you can now center the camera with the Left Trigger to face the same direction that your character is facing.
  • The camera will continually try to maneuver behind the player.

Enemy AI
While battling Grimm has always been fun, it sure would be nice if they were more interactive. Well, read on!

  • Grimm now attempt to block flurries of light attacks in various ways while being more vulnerable to damage from heavier attacks.
  • Grimm can also be stunned by performing counters which leave them wide open for combos and charged heavy attacks.

Play Offline - BETA
Previously, you needed to be constantly connected to the intenet to play Grimm Eclipse solo. No longer!

  • You can now play offline in Single Player without an internet connection in the Play Offline mode.
  • The number of Grimm are scaled down in this mode which plays identically to the online campaign.

Control Scheme Changes
To fit all of new abilities into your control scheme of choice, we had to move around a few inputs. Look at all that’s been added!

  • Moved Revive/ Interact
  • Added Heavy Attack
  • Added Counter
  • Added Camera Centering
  • Added Ultimates
  • Removed Specials toggle

2) House Keeping

Bug Fixes

  • Fixed issues with resolution and quality settings. NOTE: You now must restart the game for video setting changes to take affect.
  • Fixed a bug where you could revive your teammates while down.

Known Issues
There are several issues still lingering. Remember to sound off in the discussion threads if you find more.

  • UI- Friends display on friend games list despite them being in offline single player.
  • On occasion you may notice VFX staying on your teammates bodies.
  • Some subtitles get cut off and don’t show the entire statement.
  • Chat messages disappear when there are too many lines entered.
  • Some enemies still attack while frozen.
  • If there are enemies around during a cutscene they attack you.
  • Weiss can’t shoot crates

3) Opting-in

Since this is a fundamental change to our core combat, we wanted to allow folks to opt-in when they’re ready. We feel really, really good about the new changes and we hope you do to. So jump in when you’re ready and let us know what you think!

  1. Go to your Steam Library
  2. On your games list find RWBY: Grimm Eclipse
  3. Right-Click on RWBY: Grimm Eclipse and select Properties
  4. From the RWBY: Grimm Eclipse Properties menu click on the Betas tab
  5. Select the “combat_revision” build from the drop down list. If you do not see the “combat_revision” option, you may need to RESTART Steam. Right click the Steam icon in your system tray and select Exit Steam.
  6. Once you’ve selected the combat revision beta, it will begin downloading (if other items are in the process of being downloaded it will be queued for download). You can see the progress of the download by going to Library > Downloads within Steam.
  7. Once the download has finished, the game’s name in your library should be appended with a tag (RWBY: Grimm Eclipse [combat_revision]) which will confirm that the beta version is installed.
  8. Launch the game and enjoy!

Opting-out

  1. Now, instead of opting into the Beta, you will select None from the list of available builds.
  2. Once you Opt out from the Betas menu, the previous release on Steam will be installed in your Steam Library

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Give Us Feedback!

We hope this update shows how much we’re listening to this awesome community. Speak your mind in the Steam forums, Reddit.com/r/RWBY or even directly @Skilltacular on Twitter. Keep it up, team!

Wanna reach us directly?
We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter

  • Michael: Game Director: @MPHadwin
  • Casey: Senior Programmer: @CaseyDonnellan
  • Abe: Senior Designer: @RobertsonAbe
  • Andy M: Senior Producer: Wizard_Poop (on Steam)
  • Jeff: Game Engineer: @JC_Chamberlain
  • Andy C: Artist/Level Designer: @MaximumCortez
  • Jordan: Animator/VFX: @Jordy_JS
  • Brian: Associate Producer: @Skilltacular

Happy Hunting,
Rooster Teeth Games