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Whoa, dude... it's 2016?!

We hope everyone’s 2016 is off to a solid start. Less cookies, more push ups, right? Yeah, we gave up on that too. Well, then let’s talk about our plans for RWBY: Grimm Eclipse for this year, shall we?

First off, big thanks for all the feedback in the forums. We’ve been listening to all your comments - good and bad - and using it to make the game even better! We know we can't please everyone, but we're doing our best and your feedback really helps us as we continue to develop the game!

We know some players have experienced issues with performance so we're working hard on optimization to get your framerate silky smooth! We’ve been working hard on optimizing meshes, reducing draw calls, culling geo, reducing shadow casters, and plenty more game dev jargon. Oh, and we're also drinking LOTS of coffee!

We’re also working on several system updates. You want a better camera? Casey is on it. How about better encounters? Abe is designing that up for y’all. Did the combat system feel like it was missing something? Jordan and his heavy attacks might do the trick.

"Okay, that's a lot of words Chatty McGee... but how about some actual details?"

Fine! We have a series of updates coming in the first half of 2016.

Update #3 (Coming soon!):

  • Improvements to the camera
  • Increased combat depth with the addition of heavy attacks and counters
  • New enemy attacks to reflect new player combat changes
  • Offline single player
  • Audio updates
  • Framerate improvements
  • Improvements to character meshes
  • Massively reduced shadow casters per scene
  • Reductions to environmental geometry

That’s all well and good, but you want to hear about new content, right? In the coming months, you will see 2 new campaigns released. Each campaign includes new levels, new locations, new enemies, and new “secrets” that add to the ever growing lore of RWBY.

Future Updates:

  • Campaign 2: With new levels and new enemies
  • Campaign 3: With new levels and new enemies
  • Horde Mode maps: featuring several locations
  • Loads of UI updates
  • Achievements
  • Audio updates
  • Mac release
  • Other awesome sauce we can’t get into just yet...

2016 has lots in store for RWBY: Grimm Eclipse. And many of our improvements were born from community feedback. So keep those comments a coming. We are listening!

Thanks again for your support and happy hunting!
ROOSTER TEETH GAMES