Hello team!
This is the day you’ve waited for.
RWBY: Grimm Eclipse now has hot new content. You’ve journeyed through the Emerald Forest and deep into Mountain Glenn. Now follow the train tracks of Forever Fall as you seek to uncover who’s behind the recent Grimm invasion.
In this update you’ll find new levels, more story, a challenging new enemy to slay (good luck), new music (like, a lot), loads of new sound effects, more Yang puns, and more visual improvements than you can shake the Crescent Rose at. We’ve also improved the camera more, further balance to the combat system, several new animations and visual effects.
As part of our progress towards better performance, we needed to remake the character models. The previous models were very taxing on players' machines. The new models are more efficient and allow for much smoother play sessions.
Oh, and a little feature that we’ve never mentioned, but tons of you have requested….
TAUNTS!
General Improvements
Since launching on Early Access, we’ve been tracking performance issues.The team has been hard at work tackling various aspects of the game to rescue your lost frames from the aether. As always, if you have issues, please head over to the discussion boards and let us have it… I mean, let us know what’s up.
Also, the game sounds worlds better. The Grimm sound mean and frightening. Weapons sound dangerous and sharp. Combat is crunchy. And leveling up… well, you’ll see.
Known Issues
- The resolution listed in the Settings menu doesn’t always reflect the actual resolution.
- There are a few discrepancies between voiceover and subtitle text.
- Some subtitles get cut off and don’t show the entire statement.
- Chat messages disappear when there are too many lines entered.
- Some performance issues (If you report issues, please include your machine's specs).
- Control diagram does not display how to taunt: Up on d-pad or 1 on keyboard.
RWBY Play Day!
Since we’ve been working so hard to get this update to you, we’re taking the afternoon to engage with all of you. We’ll be watching Twitter, Twitch, jumping in chat, and jumping in random games to see how the community is faring in the new levels. So send us game invites. Let us know when you’re streaming. Oh, and send us gifs of you taunting the in-coming hordes of Grimm.
Wanna reach us directly?
We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_JS
Brian: Associate Producer:@Skilltacular
Happy Hunting,
Rooster Teeth Games