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Nora and Turrets! Need we say more?

Nora and Turrets! Need we say more?

Hello Team!

Welcome to August. Where our Texan thermostats are constantly in triple digits and our shoes melt to the parking lot. When we’re not downing water to stay hydrated, the team has been cranking away on Horde mode and the upcoming character pack for JNPR. Y’all want to see some of the progress? Let’s go!

Horde

As it stands, I believe we’ve only said Horde mode exists. We haven’t really divvied out too many details about the vision of this new mode, but know that gameplay will be inspired by the early RTX demos from the game’s past. While the horde design crew is still busy nailing down more handcrafted nuances, they wanted to show off something a little less subtle: TURRETS!
This is an early look at an untextured asset.

The Horde team has been chatting with the RWBY animation crew (Kerry & Miles) about a few mechanics to see if they fit in the RWBYverse. Two main features came out of that meeting, turrets and another thing so awesome and fun we’ll have to save it for a future news post. (That and we haven’t quite started on getting him...I mean it… into the game...) We’ll have more news about horde as we continue to playtest and tweak it in the coming weeks.

JNPR

It’s still early for team JNPR. We talked about which JNPR teammate to start work on first, the natural choice was Nora. This is an early look at Nora! In game! Taunting! Her anims, coloring, etc... are a work in progress. BOOP!

Tribute to Monty in Forever Fall

Separate from your Grimm slaying ways, you all have proven to be quite the group of hunters. I’m not talking about the number of Beowolves and Androids you’ve eliminated. I’m talking about easter eggs! We mentioned there was an easter egg way back with the Forever Fall update in May. Last night, the hunt came to a conclusion. Here’s a bit of backstory from the level’s designer, Andy Cortez.

Hello fellow hunters and huntresses,

After searching every encounter and scrutinizing every pixel, the Forever Fall "easter egg" has finally been discovered!

While designing this level, I knew I wanted to add something special for Monty. Rather than calling it an "easter egg", I always saw it as more of a tribute. The first episode of Volume 3 inspired me to add his signature somewhere, so I decided to draw it in the terrain on the 3rd encounter.

Honestly, I worried it wouldn't be found. It's difficult to get high enough to get a good view of it, but I should never doubt you all.
-Andy Cortez (@MaximumCortez)

After a bit of research, and not to say that this wasn’t a community effort, but it seems credit for this discovery goes to QuasiSnipr1048. Now that you’ve all found the Forever Fall tribute, take your egg hunting to the newest levels of Grimm Eclipse. Good luck, egg hunters! (Any Ready Player One fans out there?)

Wanna reach us directly?

We’re a busy bunch, but we all love taking a little time to chat with the community. Say hey!
Name: Position: Steam Name or @Twitter
Michael: Game Director: @MPHadwin
Casey: Senior Engineer: @CaseyDonnellan
Abe: Senior Designer: @RobertsonAbe
Andy M: Senior Producer: Wizard_Poop (on Steam)
Jeff: Game Engineer: @jc_chamberlain
Will: Game Engineer: @WixelPix
Andy C: Artist/Level Designer: @MaximumCortez
Jordan: Animator/VFX: @Jordy_J_S
Mike: Character Artist: Awqsferd (on Steam)
Brian: Associate Producer:@Skilltacular

Happy hunting,
Rooster Teeth Games