Balance
In this update, we've slightly revised the power of statue armor, making them more specialized for certain tasks in combat. The archer's armor was too weak compared to the rest of the armor, so we increased its damage and also added reinforcement, making it stronger. The assassin's armor was originally supposed to be the one that exerts as many effects on the enemy as possible, but instead it dealt more damage than the archer's armor, taking his role as a fighter to a single target, but now it is strong in its own way.
Archer's Armor: on its turn, the bearer deals 1 damage to a random enemy. Deals x2 damage if the target is alone.
Rogue's Armor: On its turn, the bearer throws 1 daggers at random enemies, dealing 1 damage each.
Visual updates
The game is still very raw for us, so we are trying different visual updates in the form of light twitches or adding a larger set of sounds. I hope you enjoy it.
Bugs
Fixed the issue of an item sticking in the store due to a quick double tap.
Game crashes due to the "full screen" setting. (we are still testing the error could remain).
Minor visual bugs.
Thank you for helping us! With love, double box team!

