Ahoy! Third major update is here and it offers tons of fresh new content incl. a second map, more ships and quests. Definitely not the last update, we still got a long sail ahead!
New game is required!
Tempest is two months old and look – we're growing!
What's new:
- Second map is available
- Ten quests for Pirates, two of them are available from the start, positive relations with the faction must be gained for other eight.
- Faction traits added for every settlement: Pirates - 70% repair and 200 rust cannon balls free of charge Seekers - energy refillment Black Flame - crew training Kingdom - banking services, deposits up to 15k coins Dominion - 30 fire shells for free Protectorate - free heal Returners - damage your crew in exchange for 5% chance to gain an artifact Order - a pay in gold for a chance to gain extra rating Trade Coalition- better prices. New world awaits...
- The Flying Dutchman is invincible again, she also has three Kraken artifacts to prevent player's escape.
- Speed has different impact on ship's maneuvering.
- Quest button is now active in Port Menu.
- Officer skill of looting is less profitable.
- Small ships now have less armor effect.
- Aiming buttons layout for battle interface is different.
- Energy regens only by 5 points in midnight.
- Forts now have longer reload time, they also don't shoot all at once.
- Boarding damage formula reworked - a boarding party with low HP will now do better. So much to do...
- Positive rating bonus for battles is lesser now.
- Speed on the global map is reduced.
- Repairs are now 100% more costly.
- 3 events for the allies of Pirate faction and 2 for their enemies.
- Death penalty is now 30% instead of 20% since there is a bank to stash gold now.
- Sea monsters now have better visuals.
- Some ports sell ship decorations.
- Forts don't attack a player anymore.
- Pricing on medicines is adjusted.
- Boarding: musket volley has a reload indicator.
- Battle Menu shows an approximate power of each side.
- Loot Button works differently - it takes 70% of loot from defeated enemies, hidden stashes must be found and collected manually. Beauty - isn't she?
- List of goods is reworked.
- Base ship stats are lowered (aim, zone of fire).
- Initial rate of fire is lowered by one point.
- Ships cost more.
- Carronades are not as useful as used to be.
- High-aim mode gives a narrower zone of fire.
- A number of available quests is now shown above port icons on the global map.
- Escaping from a battle is forbidden for the first 30 seconds.
- Overall tweaking and bugfixes
Good hunting!