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Tempest - Update #3 (New Map, New Ships and New Quests)

Ahoy! Third major update is here and it offers tons of fresh new content incl. a second map, more ships and quests. Definitely not the last update, we still got a long sail ahead!

New game is required!

Tempest is two months old and look – we're growing!

What's new:

  • Second map is available
  • Ten quests for Pirates, two of them are available from the start, positive relations with the faction must be gained for other eight.
  • Faction traits added for every settlement: Pirates - 70% repair and 200 rust cannon balls free of charge Seekers - energy refillment Black Flame - crew training Kingdom - banking services, deposits up to 15k coins Dominion - 30 fire shells for free Protectorate - free heal Returners - damage your crew in exchange for 5% chance to gain an artifact Order - a pay in gold for a chance to gain extra rating Trade Coalition- better prices. New world awaits...
  • The Flying Dutchman is invincible again, she also has three Kraken artifacts to prevent player's escape.
  • Speed has different impact on ship's maneuvering.
  • Quest button is now active in Port Menu.
  • Officer skill of looting is less profitable.
  • Small ships now have less armor effect.
  • Aiming buttons layout for battle interface is different.
  • Energy regens only by 5 points in midnight.
  • Forts now have longer reload time, they also don't shoot all at once.
  • Boarding damage formula reworked - a boarding party with low HP will now do better. So much to do...
  • Positive rating bonus for battles is lesser now.
  • Speed on the global map is reduced.
  • Repairs are now 100% more costly.
  • 3 events for the allies of Pirate faction and 2 for their enemies.
  • Death penalty is now 30% instead of 20% since there is a bank to stash gold now.
  • Sea monsters now have better visuals.
  • Some ports sell ship decorations.
  • Forts don't attack a player anymore.
  • Pricing on medicines is adjusted.
  • Boarding: musket volley has a reload indicator.
  • Battle Menu shows an approximate power of each side.
  • Loot Button works differently - it takes 70% of loot from defeated enemies, hidden stashes must be found and collected manually. Beauty - isn't she?
  • List of goods is reworked.
  • Base ship stats are lowered (aim, zone of fire).
  • Initial rate of fire is lowered by one point.
  • Ships cost more.
  • Carronades are not as useful as used to be.
  • High-aim mode gives a narrower zone of fire.
  • A number of available quests is now shown above port icons on the global map.
  • Escaping from a battle is forbidden for the first 30 seconds.
  • Overall tweaking and bugfixes

Good hunting!