When we reviewed Tempest, a game of piracy in a fantasy setting, I came away saddened that it was all grinding turns and cannon aiming, with crew management that wasn t very personable or fun. Why has nobody successfully transferred the shipboard panic of FTL or the crew management of XCOM to a wooden frigate on the high seas? I lamented. Maybe in the future, some developer will plunder those design lessons.
Well, shiver my timbers, it looks like Abandon Ship [official site] wants to do just that. … [visit site to read more]