Hi there! Here are the notes for tonight’s update:
* Hunters can now be enabled/disabled for save game profiles. This will work for existing save games. Disabling hunters and loading an existing save will wipe them from the world. You can re-enable them again, but they will need to build up from scratch. Note: An autosave needs to occur before re-enabling them. I will be making further improvements to the menu system in the next few updates.
* Added a new system to provide contextual hints and guidance for new players starting out.
* Nails can now be crafted from the Workbench (Weapons bench has been renamed to ‘Workbench’).
* Remodeled foundation stairs so they can be snapped together without looking crooked (small thing, but this was just bugging me).
* Fixed bug where extra laser would temporarily show in the refinery when purchasing the power efficiency upgrade.
* Increased max-stack-counts of several items:
-- Logs: 50
-- Planks: 50
-- Scrap metal: 40
-- Weapon parts: 50
-- Bandage: 15
-- Berries: 50
-- Cloth: 50
-- Protein bar: 40
-- Sticks: 50
I know there are lots of other issues that need attention, in particular the overall balancing and hunter system, as well as lower-tier weapons, etc, etc. I’m always reading the feedback on the forums, and you guys have been giving me great insight into the main problems that need attention (as well as giving some great suggestions for new features).
I’m excited for the continued evolution of the game into in the new year. Thank you so much to everyone that has been supporting the project since the early access release. As always, please let me know if you experience any issues with the update. Hope you guys have an awesome Christmas!