Hi guys,
I wanted to release a small mid-week patch to address some of the balancing issues with the new modes (primarily the Hardcore mode).
Prior to this patch the animals in Hardcore were way overpowered (in terms of stamina) and once a player was under-chase, there was little chance of escape. There was also an over abundance of resources, meaning seasoned players were not given a sufficient challenge (other than avoiding the OP predators and death). This patch makes the following key changes:
- A new stamina system for predators (including hunters). Predators will no longer pursue with limitless stamina, and will need slow their pace for short periods once exhausted. However they can still compete well against the player, so if you’re malnourished or low on stamina, you will be forced to defend yourself. **Change applies to all modes**
Changes exclusively for Hardcore mode:
- Reduced the amount of loot containers, ore nodes and harvest-able vegetation spawns.
- Reduced the loot quantity within supply crates.
I also increased the lifetime of human corpses in the world. It was a bit jarring having the hunter and player corpses despawn so quickly (no changes to timers on gear drops).
It was awesome to see so many players trying out the new modes. The feedback has been crucial in making necessary changes to start improving these modes. Thanks for all the support and discussion on the forums. Please let me know if you experience any issues with the update.
Cheers