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New update just went out

Hi there! Just letting you know the details on the new update that just went out:

Hunter balancing

Players that have been playing for a long time may have noticed the hunter presence gets a bit out of hand, with multiple enemy bases sprouting up across the world. The new system adds a more manageable roll-out to the hunter's presence, as well a limiting how many hunter bases can exist globally on the map.

For those with save games where they are swamped in hunter bases, the new update will removed all but three of those bases. However those three will remain as powerful as they were before the patch. Starting a new game will allow the new balancing for their rise in power.

Stuck in the fence! (Map expansion)

There were some awkward collision issues in certain areas around the edge of the map where players could get caught up in the fence. The issue (at least in the main problem area) should be resolved. Part of the fix for this required a fairly large expansion to the eastern side of the map. The new region includes some fairly distinctive rock formations that should aid players while navigation the map.

Hopefully resolved issue of game not starting for some players

I was missing the C++ common redistibutables for the build in the Steamwork settings. If players still experience the issue of the game not starting, please let me know.

There are still many issues to resolve (including crashing, hud glitches, performance, etc), and I will certainly get to these ASAP. I also have much planned for the hunters as things move forward.

Thanks to everyone for playing. So many of you have been awesome with helping flag issues on the forums. It's going to take time to iron out the issues and create a balanced and fair experience for the player, but we will get there!

Cheers

ps. Please let me know if you experience any issues with the update.